no matter what i do, i can't seem to get mods to work :-( i have tried even starting a new game. is there something i am supposed to enable? here are the screen shots
So i tested your setup, but i haven't run into any issues.
- There seem to be no spelling mistakes in the "TY.MOD_LIST" section of the "TY_ModLoader.js" file
- You have correctly added the line to load the mods in the "index.html" file
Some questions to help troubleshoot this:
- Have you created the "mods" folder in "www" folder of the game?
- Is your "mods" folder actually named "mods" and not "Mods" or "MODS" or anything like that?
- Have you tried loading the game with only 1 mod at a time? Maybe a mod in particular is causing problems in your setup.
- And by "can't seem to get the mods to work" you mean you don't see any changes when opening the inventory, right?(In your case you should see 99 quills, 99 empty scrolls and 99 enlightenment books)
You could try starting a new game, but i'm sure they should work on existing save files, especially the hexen menu(which you would see a soulstone in the menu command list).
But since you may be experiencing some issues i'll have to ask for some screenshots in order to troubleshoot the issue:
- index.html file (open in notepad or any similar program)
- TY_ModLoader.js (open in notepad or any similar program) (i need to see the TY.MOD_LIST)
- The mods that you have inside of your "mods" folder.
and then you could add the mods in the "js/plugins" folder.
It's up to you if you want to add the mods this way, but using my mod loader is pretty similar to the method above and maybe a tad bit easier since you only have to add the filenames only in order to load the mods.
Ok so kinda gave up on doing it on my phone and am now on computer quick question about putting mod names in between quotation marks should it look like this
TY.MOD_LIST = [
"'TY_FnHFreeSkills'",
"'TY_FnHHexenMenu'",
Bc the example in modloader has them between apostrophe marks (') not quotation marks (")
Hi! Sorry for the spanish commentary, i don´t speak english XD
Hace poco instalé el mod que remueve la niebla y me encantó, me gustaría hacer un tutorial en YT al respecto y vine aquí a pedir permiso, obviamente les daré los créditos a ustedes jajaja
Y de la mano con ese tema, me percaté de que la "niebla" sigue presente cuando entras al interior de un edificio. Me preguntaba si existe algún otro mod al respecto, o si puedo ponerme en contacto con ustedes para poder crear uno (no soy programador, pero me encantaría ayudarles o en cualquier caso recibir una guía para intentarlo por mi cuenta).
Eso es todo de mi parte, muchas gracias y gracias por los mods :)
Oye, gracias por mostrar interés en uno de los mod. Tienes mi permiso para hacer un vídeo sobre ello. Estoy seguro de que la comunidad apreciará tu tutorial.
¿Por "niebla" en el interior de los edificios se refiere quizás al "efecto oscuridad"? De lo contrario, no estoy seguro de haber visto niebla real dentro de los edificios. ¿Tiene una captura de pantalla que muestre el problema?
Si te refieres al efecto de oscuridad, entonces puedes probar esta nueva versión experimental.
Ten en cuenta que puede eliminar algunos de los elementos de iluminación del juego.
Sólo tienes que actualizar tu archivo antiguo con este, asegúrate de que el nombre sea correcto.
buenos dias alguien me puede ayudar trato de poner a funcionar el mod de invencibilidad pero no me funciona y no se porque primero no se como intalar el mod en el juego segundo no se donde colocar el mod si es en la carpeta raiz del juego o en la carpeta que dice www del juego y tengo el jego pirata, la verdad es primera vez que le descargo mods y no se como hacer que funcione la verdad intente jugar el juego sin mods pero me resulto muuuuy dificil asi que intento pasarlo con trucos para saber de su historia que la verdad esta muy buena por lo que pude ver en youtube y en tik tok, en fin necesito ayuda para poder jugarlo con el mod de invencibilidad y es para el fear hunger 1 y no se como funcionaria para el 2, la verdad no se nada de progrmacion asi que no se donde va o como se activa para que haga efecto el mod, tengo el juego pirata y lo necesito para el fear and hunger 1
entiendo bro pero donde coloco el archivo ty_modloader.js osea lo descargo y lo habro desde la ventana o lo coloco en la carpeta base del juego o en la parte de www del juego es que no se donde colocarlo
Hello, Could you help me find a solution or offer some advice about how to modify the way the Basic Stats and Element Resistances are displayed inside the Equip Scene?
I'm the creator of the Thai translation mod for Fear & Hunger 2 Termina on Nexus Mods. I'm having an issue with the 'Agility' stat not displaying properly on the status menu. I suspect the issue is related to the language or font I'm using, as it displays correctly in the original English version.
I have very little knowledge of RPG Maker MV, and I've tried many things, but nothing seems to work. If I can't fix this problem, would I be allowed to use your 'Detailed Equipment Stats' mod and add it to my own? I'll ensure you receive full credit and proper attribution for your work. Thank You
Hey, sorry for the delayed response. I was a bit busy today.
First of all, i'll look into fixing this tomorrow, but i'll need some feedback from you potentially in order to see if the fix really does work for you.
Second of all, you are totally allowed to include the "Detailed Equipment Stats" mod(or any mod i made) in your project.
So in your screenshot i noticed you have 7 stats, but the "Detailed Equipment Stats" mod should show only 5 and the 2 indicators at the bottom.
Does that mean you want your translation mod to be useable even without other modded content like the "Detailed Equipment Stats" mod?
If not then you may have not properly added the mod to the game. If after the mod works something similar to what you posted in your screenshot happens then check the code i pasted below and edit TY_DetailedEquip.js - It should be around line 178.
If yes then you should check out the code below and modify the YEP_EquipCore.js - It should be around line 821.
In any case i posted some code here that you can check out:
Thank you for your help. I apologize if I caused any confusion or have been unclear.
To clarify, I want my mod to be as vanilla as possible. Since I'm not very familiar with RPG Maker MV, this way I won't have to make many changes when the developers update the game. Or have problems with compatibility when used with other mods. Using your mod would be my last resort. If all else fails, I'm hoping I can use your mod.
I've edited the code in the 'YEP_EquipCore.js' file as you suggested, but it seems like it's still not working. The issue persists. Could you possibly assist me further? I hope I'm not bothering you too much.
im having issues with Detailed Equipment Stats, and i am playing with other mods but the only source of the problem that i can figure out seems to be YEP_EquipCore, which is just an rpgmaker mv plugin used in the game? so idk if its just a bug or a mod conflict, cuz it would be a bug you'd certainly encounter while making the mod. im trying to use it on a vanilla save if thats anything, but when i try to go to the equipment screen on a character it gives me an error. if theres any way to DM you so i can share the error log, let me know. thanks!
nevermind, only now figured it out!! ive been trying to fix this for 2 days lol ToT i just had to disable TY_ModLoader cuz im using mattie's mod loader too, i should have figured that out way earlier, thats embarassing
I can only imagine there can be issues if you try using both the mod loaders together(probably because they are loading the same stuff twice?)
But generally speaking if you are using Mattie's mod loader you shouldn't need my mod loader since it doesn't do anything fancy , at least for now.
And no need to feel embarrassed, i'm honestly impressed you manage to fix this on your even if it took you some time, because i'm not sure i would have thought of your solution, given that i don't test my mods with other mods(but if you ever face problems using my mods together with other mods let me know).
if anyone could help ive got an issue i cant work out. i decrypted my files and most of the mods work but 1, the dev menu has bugged my game. every time i try to open the menu or even my inventory im give a 'Loading Screen', that never ends. if anyone could help that'd be great.
Hey Toby, I'm hoping you can help me out with my mods. I'm trying to plugin the free saves mods but its not working. I have the modloader script pasted into the index and I have the free saves script pasted into the mod list. I made a new folder in the www folder for mods and placed both the loader file and the mod file in it. When I boot up the game the Tab function doesn't spawn the books. What am I missing? Do I have to wait till after talking to the contestants in front of the train before trying to get the books? I have looked at the Free Saves note in note pad. I followed those steps as well but still nothing worked. Thank you for your help.
I was wondering if you’d take suggestions at all if you consider making more mods in the future? I was thinking about an infinite ammo (all types) mod for termina maybe.
Seems like it would be a fun time going around shooting everything lol
Also, I don’t see a file here for MOD_LIST, so I’m entirely sure how to put the separate mod files in correctly. If I just paste the code from one onto another specific one or I just drag one of the existing files into it.
unless I am supposed to edit it through the html file. I did open the html file and it did say “failed to load: data/Actors.json”. So I may not be enitrely sure how it’s supposed to look like. Apologies if either my questions are dumb, I don’t understand this stuff very wel lol.
The "MOD_LIST" is located inside of the TY_ModLoader.js file
So in order to make the TY_ModLoader load mods for you, you have to open it with a program like notepad and then put the name of the mod files inside the of the "MOD_LIST" section.
Example: The 99 Enlightenment Books mod filename would be TY_FnHFreeSaves so you add it as 'TY_FnHFreeSaves' into the "MOD_LIST" section.
The index.html should only be edited in order to add the TY_ModLoader.js file.
You shouldn't be using the index.html to launch the game, only use the Game.exe file.
You can also try re-reading the instructions inside the TY_ModLoader.js as this explain the whole process.
Let me know if you managed to get the mods to work, cheers!
Lag? i haven't heard of mods causing lag, at least not mine.
Crashes? Depends, but if there's an error caused by the mods i usually fix it.
Now, it's worth keeping in mind that the unmodded game can be laggy and can also be prone to crashes at times, so it's no surprise that you encountered these circumstances.
But since we're on the topic, what is the F&H that you modded and what are the mods that you are currently using?
What is the crash that you encountered?
This way i could possibly determine what's going on.
Also i'm glad that you found the mods useful, cheers!
it wouldn’t surprise me though if this issue was caused by the mere fact that I am running so many mods on it to begin with however. My guess is I would need to simplify some of the scripts within the mod files to clutter it less, but I’d be curious to get your input as well since I’m sure you know better anyways. (and i cannot thank you enough)
the crash I encountered happened once, and all it did is pretty much force quit the game on itself. My computer was certainly burning some juice there though, I’ll tell you that.
I see, so these are the mods that you have installed, personally i wouldn't worry since most of them don't do much under the hood. But if you want to modify the mods in any way feel free to do so.
By the way, the Infinite Stamina mod is meant for Fear & Hunger Termina, you can check the itch page as every mod is listed there with a "mod scope" section too.
As for your crash, it might be due to the game not having enough memory to run, i did have the game crash on me like this once so this would be my best guess.
You can try playing the game with less programs open and see if you are still encountering this problem.
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hi. i made this account so i can ask for help,
no matter what i do, i can't seem to get mods to work :-( i have tried even starting a new game. is there something i am supposed to enable? here are the screen shots
So i tested your setup, but i haven't run into any issues.
- There seem to be no spelling mistakes in the "TY.MOD_LIST" section of the "TY_ModLoader.js" file
- You have correctly added the line to load the mods in the "index.html" file
Some questions to help troubleshoot this:
- Have you created the "mods" folder in "www" folder of the game?
- Is your "mods" folder actually named "mods" and not "Mods" or "MODS" or anything like that?
- Have you tried loading the game with only 1 mod at a time? Maybe a mod in particular is causing problems in your setup.
- And by "can't seem to get the mods to work" you mean you don't see any changes when opening the inventory, right?(In your case you should see 99 quills, 99 empty scrolls and 99 enlightenment books)
Let me know if you are still facing issues.
hi, thank you for getting back to me,
yes, thats what i meant, nothing shows in my inventory whether i load a new game or play an existing file. my mod folder is named mods.
i just loaded up funger and did one mod at a time, still no dice unfortunately. do i need to use one of those decryptor things?
I don't think decrypting the game has anything to do with this.
My last solution to this problem would be for me to send you my version of the mod files and see if that makes a difference.
You can contact me via discord:
username: tobyyasha
okay, thank you :-)
Hey, do you still have issues with the mods?
Do the free skills mod max out affinity with the gods? Also do i need to start a new game for the mod & the hexen menu mod to work?
You could try starting a new game, but i'm sure they should work on existing save files, especially the hexen menu(which you would see a soulstone in the menu command list).
But since you may be experiencing some issues i'll have to ask for some screenshots in order to troubleshoot the issue:
- index.html file (open in notepad or any similar program)
- TY_ModLoader.js (open in notepad or any similar program) (i need to see the TY.MOD_LIST)
- The mods that you have inside of your "mods" folder.
oh dang was hoping I wouldn't have to use modloader bc I'm on joiplay on android and could just move the two .js mods in the js folder in www
Just making sure but all i have to do is install modloader in the js folder?
No, adding the mod loader to the js folder won't do anything in this case.
I don't know much joiplay, but can't you edit files in it or edit the files externally on your computer then export them to joiplay?
Because even if you didn't use my mod loader to load the mods you would still have to edit some files to add the mods in.
For instance you could modify the "plugins.js" to add the data of the mods in the rpg maker format.
and then you could add the mods in the "js/plugins" folder.
It's up to you if you want to add the mods this way, but using my mod loader is pretty similar to the method above and maybe a tad bit easier since you only have to add the filenames only in order to load the mods.
Let me know if you got any other question.
Ok so kinda gave up on doing it on my phone and am now on computer quick question about putting mod names in between quotation marks should it look like this
TY.MOD_LIST = [
"'TY_FnHFreeSkills'",
"'TY_FnHHexenMenu'",
Bc the example in modloader has them between apostrophe marks (') not quotation marks (")
Hi! Sorry for the spanish commentary, i don´t speak english XD
Hace poco instalé el mod que remueve la niebla y me encantó, me gustaría hacer un tutorial en YT al respecto y vine aquí a pedir permiso, obviamente les daré los créditos a ustedes jajaja
Y de la mano con ese tema, me percaté de que la "niebla" sigue presente cuando entras al interior de un edificio. Me preguntaba si existe algún otro mod al respecto, o si puedo ponerme en contacto con ustedes para poder crear uno (no soy programador, pero me encantaría ayudarles o en cualquier caso recibir una guía para intentarlo por mi cuenta).
Eso es todo de mi parte, muchas gracias y gracias por los mods :)
Oye, gracias por mostrar interés en uno de los mod. Tienes mi permiso para hacer un vídeo sobre ello. Estoy seguro de que la comunidad apreciará tu tutorial.
¿Por "niebla" en el interior de los edificios se refiere quizás al "efecto oscuridad"? De lo contrario, no estoy seguro de haber visto niebla real dentro de los edificios. ¿Tiene una captura de pantalla que muestre el problema?
Si te refieres al efecto de oscuridad, entonces puedes probar esta nueva versión experimental.
Ten en cuenta que puede eliminar algunos de los elementos de iluminación del juego.
Sólo tienes que actualizar tu archivo antiguo con este, asegúrate de que el nombre sea correcto.
https://pastebin.com/YfLH96LP
Sí, era el efecto de oscuridad! Parece que todo funciona correctamente, muchas gracias!!
buenos dias alguien me puede ayudar trato de poner a funcionar el mod de invencibilidad pero no me funciona y no se porque primero no se como intalar el mod en el juego segundo no se donde colocar el mod si es en la carpeta raiz del juego o en la carpeta que dice www del juego y tengo el jego pirata, la verdad es primera vez que le descargo mods y no se como hacer que funcione la verdad intente jugar el juego sin mods pero me resulto muuuuy dificil asi que intento pasarlo con trucos para saber de su historia que la verdad esta muy buena por lo que pude ver en youtube y en tik tok, en fin necesito ayuda para poder jugarlo con el mod de invencibilidad y es para el fear hunger 1 y no se como funcionaria para el 2, la verdad no se nada de progrmacion asi que no se donde va o como se activa para que haga efecto el mod, tengo el juego pirata y lo necesito para el fear and hunger 1
Si ha descargado el archivo "TY_ModLoader.js", puede abrirlo en la aplicación "Bloc de notas"(notepad) para ver las instrucciones.
Pero para facilitar las cosas también explicaré el proceso aquí.
El primer paso es abrir el archivo "index.html" con la aplicación "notepad".
Y agregue la siguiente línea de código:
Esa línea de código debe agregarse debajo de esta línea de código que encontrará dentro del archivo "index.html".
(No te preocupes, agregaré imágenes en otro comentario para ayudarte a comprender mejor el proceso.)
El segundo paso es crear una carpeta llamada "mods".Esta nueva carpeta se creará dentro de la carpeta "www".
El tercer paso es agregar el archivo "TY_ModLoader.js" en la carpeta "mods" recién creada.
El cuarto paso consiste en agregar modificaciones al juego.
Abra el archivo "TY_ModLoader.js" en la aplicación "Bloc de notas"(notepad).
Dentro del archivo encontrará una sección vacía similar a esta
esta línea de código debe estar debajo de esta otra línea de código:
Dentro de los corchetes de esta línea de código puedes agregar el nombre de las modificaciones que deseas instalar.
Entonces aquí agregas el nombre del archivo mod entre comillas y sin la extensión ".js" así:
entiendo bro pero donde coloco el archivo ty_modloader.js osea lo descargo y lo habro desde la ventana o lo coloco en la carpeta base del juego o en la parte de www del juego es que no se donde colocarlo
Como mencioné en mi comentario, lo agregas en la carpeta "mods" que acabas de crear. Y la carpeta "mods" se crea en la carpeta "www".
¿Has leído atentamente mi primer comentario? Allí te expliqué todo lo que debes saber.
Pero lo más importante es que deberías consultar mi segundo comentario de tu publicación, que incluye algunas imágenes que podrían ayudarte.
Hello, Could you help me find a solution or offer some advice about how to modify the way the Basic Stats and Element Resistances are displayed inside the Equip Scene?
I'm the creator of the Thai translation mod for Fear & Hunger 2 Termina on Nexus Mods. I'm having an issue with the 'Agility' stat not displaying properly on the status menu. I suspect the issue is related to the language or font I'm using, as it displays correctly in the original English version.
I have very little knowledge of RPG Maker MV, and I've tried many things, but nothing seems to work. If I can't fix this problem, would I be allowed to use your 'Detailed Equipment Stats' mod and add it to my own? I'll ensure you receive full credit and proper attribution for your work. Thank You
Hey, sorry for the delayed response. I was a bit busy today.
First of all, i'll look into fixing this tomorrow, but i'll need some feedback from you potentially in order to see if the fix really does work for you.
Second of all, you are totally allowed to include the "Detailed Equipment Stats" mod(or any mod i made) in your project.
Thanks for letting me know!
No problem at all! It really means a lot that you're even considering helping me. I really appreciate it.
So in your screenshot i noticed you have 7 stats, but the "Detailed Equipment Stats" mod should show only 5 and the 2 indicators at the bottom.
Does that mean you want your translation mod to be useable even without other modded content like the "Detailed Equipment Stats" mod?
If not then you may have not properly added the mod to the game. If after the mod works something similar to what you posted in your screenshot happens then check the code i pasted below and edit TY_DetailedEquip.js - It should be around line 178.
If yes then you should check out the code below and modify the YEP_EquipCore.js - It should be around line 821.
In any case i posted some code here that you can check out:
https://pastebin.com/UQs0qM0F
Let me know if you need further assistance.
Thank you for your help. I apologize if I caused any confusion or have been unclear.
To clarify, I want my mod to be as vanilla as possible. Since I'm not very familiar with RPG Maker MV, this way I won't have to make many changes when the developers update the game. Or have problems with compatibility when used with other mods. Using your mod would be my last resort. If all else fails, I'm hoping I can use your mod.
I've edited the code in the 'YEP_EquipCore.js' file as you suggested, but it seems like it's still not working. The issue persists. Could you possibly assist me further? I hope I'm not bothering you too much.
Right, i forgot one detail. the "TY_RemoveLuck_YEP_EquipCore" plugin also modifies the method i just gave you.
In order for the fix to work you to have to paste the code you added inside "YEP_EquipCore" to "TY_RemoveLuck_YEP_EquipCore" instead.
Make sure to erase the existing "Window_StatCompare.prototype.refresh" method that you find inside the plugin.
im having issues with Detailed Equipment Stats, and i am playing with other mods but the only source of the problem that i can figure out seems to be YEP_EquipCore, which is just an rpgmaker mv plugin used in the game? so idk if its just a bug or a mod conflict, cuz it would be a bug you'd certainly encounter while making the mod. im trying to use it on a vanilla save if thats anything, but when i try to go to the equipment screen on a character it gives me an error. if theres any way to DM you so i can share the error log, let me know. thanks!
nevermind, only now figured it out!! ive been trying to fix this for 2 days lol ToT i just had to disable TY_ModLoader cuz im using mattie's mod loader too, i should have figured that out way earlier, thats embarassing
I'm glad you figured it out.
I can only imagine there can be issues if you try using both the mod loaders together(probably because they are loading the same stuff twice?)
But generally speaking if you are using Mattie's mod loader you shouldn't need my mod loader since it doesn't do anything fancy , at least for now.
And no need to feel embarrassed, i'm honestly impressed you manage to fix this on your even if it took you some time, because i'm not sure i would have thought of your solution, given that i don't test my mods with other mods(but if you ever face problems using my mods together with other mods let me know).
Hi, it`s possible add more slots for accessories for F&H?
There are plans for a mod like this to be made.
However I can't say when that will be available since i'm busy working on other stuff at the moment.
Thank you for the suggestion.
Hi, I tried to load the mods following the steps in the modloader file, but it doesn't seem to load the mods, can somene help me?
can you post screenshots of the following things:
- index.html (open in notepad)
- TY_ModLoader.js (open in notepad)
- Mods folder
if anyone could help ive got an issue i cant work out. i decrypted my files and most of the mods work but 1, the dev menu has bugged my game. every time i try to open the menu or even my inventory im give a 'Loading Screen', that never ends. if anyone could help that'd be great.
What F&H game are you trying to mod?
What mods are you using?
What mods aren't working?
What is this "dev menu" you are talking about?
Can you post some screenshots with your:
- index.html (open in notepad or any similar program)
- mods folder
- TY_ModLoader.js (open in notepad or any similar program)
Hey Toby, I'm hoping you can help me out with my mods. I'm trying to plugin the free saves mods but its not working. I have the modloader script pasted into the index and I have the free saves script pasted into the mod list. I made a new folder in the www folder for mods and placed both the loader file and the mod file in it. When I boot up the game the Tab function doesn't spawn the books. What am I missing? Do I have to wait till after talking to the contestants in front of the train before trying to get the books? I have looked at the Free Saves note in note pad. I followed those steps as well but still nothing worked. Thank you for your help.
fixed it
Is there anyway to enable all of the overworld dangers such as traps, etc.. and just have the benefits of invincibility?
So you want to enable events that can instantly kill you or remove your limbs? That may work, but not fully in the current state of the mod.
Also, which F&H game would this be for?
Both, if possible. But mainly I am only concerned with Fear & Hunger 2: Termina.
I was wondering if you’d take suggestions at all if you consider making more mods in the future? I was thinking about an infinite ammo (all types) mod for termina maybe.
Seems like it would be a fun time going around shooting everything lol
Yes and thank you for your suggestion.
Also, I don’t see a file here for MOD_LIST, so I’m entirely sure how to put the separate mod files in correctly. If I just paste the code from one onto another specific one or I just drag one of the existing files into it.
unless I am supposed to edit it through the html file. I did open the html file and it did say “failed to load: data/Actors.json”. So I may not be enitrely sure how it’s supposed to look like. Apologies if either my questions are dumb, I don’t understand this stuff very wel lol.
The "MOD_LIST" is located inside of the TY_ModLoader.js file
So in order to make the TY_ModLoader load mods for you, you have to open it with a program like notepad and then put the name of the mod files inside the of the "MOD_LIST" section.
Example: The 99 Enlightenment Books mod filename would be TY_FnHFreeSaves so you add it as 'TY_FnHFreeSaves' into the "MOD_LIST" section.
The index.html should only be edited in order to add the TY_ModLoader.js file.
You shouldn't be using the index.html to launch the game, only use the Game.exe file.
You can also try re-reading the instructions inside the TY_ModLoader.js as this explain the whole process.
Let me know if you managed to get the mods to work, cheers!
the mods seems to work, thanks a lot! Your mods are helpful for those who need a handicap or just want a sandbox funger.
My only issue with is that the mods, it makes the game lag heavily (and even crashed on one of my tests). Is there a good fix for this at all?
Lag? i haven't heard of mods causing lag, at least not mine.
Crashes? Depends, but if there's an error caused by the mods i usually fix it.
Now, it's worth keeping in mind that the unmodded game can be laggy and can also be prone to crashes at times, so it's no surprise that you encountered these circumstances.
But since we're on the topic, what is the F&H that you modded and what are the mods that you are currently using?
What is the crash that you encountered?
This way i could possibly determine what's going on.
Also i'm glad that you found the mods useful, cheers!
I’m running these all on the first game.
it wouldn’t surprise me though if this issue was caused by the mere fact that I am running so many mods on it to begin with however. My guess is I would need to simplify some of the scripts within the mod files to clutter it less, but I’d be curious to get your input as well since I’m sure you know better anyways. (and i cannot thank you enough)
the crash I encountered happened once, and all it did is pretty much force quit the game on itself. My computer was certainly burning some juice there though, I’ll tell you that.
I see, so these are the mods that you have installed, personally i wouldn't worry since most of them don't do much under the hood. But if you want to modify the mods in any way feel free to do so.
By the way, the Infinite Stamina mod is meant for Fear & Hunger Termina, you can check the itch page as every mod is listed there with a "mod scope" section too.
As for your crash, it might be due to the game not having enough memory to run, i did have the game crash on me like this once so this would be my best guess.
You can try playing the game with less programs open and see if you are still encountering this problem.
any idea if these are compatible with the steam versions? Thanks!
Yes, they are.