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Can be used commercially/non-commercially.

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TY_MPControl.js 6.1 kB

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Hi Toby Yasha, I would like to clarify some functions of the plugin, please.

1. MP Charge, is this to gain MP at the start of the turn? I am a bit confused about how it works, as TP Charge Rate is usually tied to actions, but this seems to function a bit differently.

2. Turn End MP, does this replace the traditional MP Regeneration? Or can both exist in conjunction (so I can regenerate 10% MP + 1, for example)?

3. Is there a way to use script to adjust the values (e.g., if I want apply a state to have a Turn End MP of 10 to either override the default plugin value or to add onto it)?

Hey.

1.  In this case you gain the MP when damaged by a skill.

2. They can both exist.

3. Hmm, you can technically adjust the following values if you want to change things mid-game.

Toby_Yasha.Param.Charge_MPFormula_Actor
Toby_Yasha.Param.TurnEnd_MPFormula_Actor
Toby_Yasha.Param.Initial_MPFormula_Actor

Toby_Yasha.Param.Charge_MPFormula_Enemy
Toby_Yasha.Param.TurnEnd_MPFormula_Enemy
Toby_Yasha.Param.Initial_MPFormula_Enemy

Example:
Increase MP gained by 10, upon being attacked.
Toby_Yasha.Param.Charge_MPFormula_Actor += 10;

Decrease MP gained by variable 5, on turn end.
Toby_Yasha.Param.TurnEnd_MPFormula_Actor -= $gameVariables.value(5);

Honestly, this is a pretty old plugin and in its current state it could mess with other plugins in unintended ways.
I need to push an update to get it up to speed if you don't mind.

Noted, thank you. I don't mind an update at all! While I am not sure if I would ever use it, it would certainly be nice to have a MP Charge rate parameter similar to TP Charge rate.

(+1)

Thank you!!!