RPGMV TY_MPControl
A downloadable tool
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Can be used commercially/non-commercially.
Crediting me is optional but appreciated!
Status | Released |
Category | Tool |
Author | Toby Yasha |
Tags | plugin, RPG Maker, RPG Maker MV, rpgmaker-plugin |
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Click download now to get access to the following files:
TY_MPControl.js 6.1 kB
Comments
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Hi Toby Yasha, I would like to clarify some functions of the plugin, please.
1. MP Charge, is this to gain MP at the start of the turn? I am a bit confused about how it works, as TP Charge Rate is usually tied to actions, but this seems to function a bit differently.
2. Turn End MP, does this replace the traditional MP Regeneration? Or can both exist in conjunction (so I can regenerate 10% MP + 1, for example)?
3. Is there a way to use script to adjust the values (e.g., if I want apply a state to have a Turn End MP of 10 to either override the default plugin value or to add onto it)?
Hey.
1. In this case you gain the MP when damaged by a skill.
2. They can both exist.
3. Hmm, you can technically adjust the following values if you want to change things mid-game.
Toby_Yasha.Param.Charge_MPFormula_Actor
Toby_Yasha.Param.TurnEnd_MPFormula_Actor
Toby_Yasha.Param.Initial_MPFormula_Actor
Toby_Yasha.Param.Charge_MPFormula_Enemy
Toby_Yasha.Param.TurnEnd_MPFormula_Enemy
Toby_Yasha.Param.Initial_MPFormula_Enemy
Example:
Increase MP gained by 10, upon being attacked.
Toby_Yasha.Param.Charge_MPFormula_Actor += 10;
Decrease MP gained by variable 5, on turn end.
Toby_Yasha.Param.TurnEnd_MPFormula_Actor -= $gameVariables.value(5);
Honestly, this is a pretty old plugin and in its current state it could mess with other plugins in unintended ways.
I need to push an update to get it up to speed if you don't mind.
Noted, thank you. I don't mind an update at all! While I am not sure if I would ever use it, it would certainly be nice to have a MP Charge rate parameter similar to TP Charge rate.
Thank you!!!