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(+1)

"Disclaimer: If you are a modder and want to add any of my mods as an extension of your own project, you are allowed to do so. Just don't claim the mod/s as your own and be sure to make a post here letting me know, that's all!"

Hi, I used a few of your mods, so I'm posting here to let you know. Here is a link to the project: https://tainofrog.itch.io/harbingers-of-the-cruel-age

Nice!

(+1)

hey man amazing job. i sent you a friend request on discord to ask a question if its okay.

Can the invincible just arm cut, leg cut, hungry and blindness? Or can you teach me how to edit it

I think I got it. 

// If the enemy is doing a special attack and if we allow coin flip deaths then take damage

 const Game_Battler_GainHp = Game_Battler.prototype.gainHp; // BODY

 Game_Battler.prototype.gainHp = function(value) {

  if (this.isActor() && !isDeathEnabled()) {

   value = value < 0 ? 0 : value;

  }

  Game_Battler_GainHp.call(this, value);

 };



This is the part,right isn't? 

Sure, lets see.
(You should make a backup of the original file first).

You can remove the sections that mention these:
// BODY, // MIND, // NO SKILL COST

and if you play Termina, you can also remove the following sections:
// FREE REVs and // NO REV COST


you can then change "addState" to this:
(but don't remove this from above it const Game_Battler_AddState = Game_Battler.prototype.addState;)

Game_Battler.prototype.addState = function(stateId) {
if (this.isActor() && isStateImmune(stateId)) return;
Game_Battler_AddState.call(this, stateId);
};


and then you can remove the "DEAD" section from "const stateImmunities".
(As in the entire line with "DEAD" on it).

// STATE IDs
const stateImmunities = [
1,   // DEAD

(optionally you can also remove BLEEDING, POISON, TOXIC, FRACTURE, CONFUSED, PARASITES, PARALYZED, BRAIN FLOWER, TENTACLES).

Then if you want special attacks back for real, then you to remove everything that is inside "const fnh1CoinSwitches" or "const fnh2CoinSwitches".

Then you will remove everything in "const fnh1Switches" up till 3554, // CAVED IN


Then you can remove what is inside "const fnh1Events" or "const fnh2Events" if you want the on-map traps back.


And i think this should be all?
I don't guarantee that this may work right off the bat(assuming you did everything correctly).
But if you bump into any issues let me know.

(+1)

Ah. The dead part. My hp goes down but not died. Haha. I guess that's why. Thank you. 


But when I play at mobile. Using joiplay. The frame goes down so bad. Maybe I'm to much using the cheat I guess.

It really because of to much cheat. Haha.

(+1)

Hey I know next to nothing about modding so I need some help here, I downloaded a few of them and copied them over to the Fear and Hunger 2 Termina folder. They're still not working for me. Screenshot above

Ok, i made you a little visual tutorial.
1. open www folder.
2. create a folder named "mods".
3. open index.html via notepad.
4. add the line i mention at the bottom and save the file.
<script type="text/javascript" src="mods/TY_ModLoader.js"></script>
5. add your mods to the "mods" folder you just created.
6. open the TY_ModLoader.js file in notepad
7. add the filenames of your mods inside the "TY.MOD_LIST" section shown in the screenshot.

P.S You can review similar instructions inside the TY_ModLoader.js file, at the top.

Screenshots:




(+1)

hey so I may just be an idiot but how do I exactly use the mods, if im just being dumb I apologize I believe I have everything done correctly  

(1 edit)

No need to apologize,

let's see, usually the culprits tend to be the following files:
- index.html
- TY_ModLoader.js
Can you post a screenshot of each of the mentioned files?

Although a screenshot of your "mods" folder would also help.
(in case the mods are named wrong or you are trying to use a mod that isn't supported for the F&H game you are trying to play).

(1 edit) (+1)

Of course, If everything does look I guess I'm just wondering on how I exactly use them, like if I have to edit a certain part of one of the mods in the notes app or if there's a certain thing I have to do while in game. Thank you again for taking the time to respond!



After looking at your screenshots, the only thing that stood out to me was the TY_ModLoader.js
There is a missing "]" after 'TY_FnHFreeSaves'.

Check the screenshot below to see what i'm talking about:


Did this help with your problem?

(+1)

Alrighty, I added the "]" to the mod folder but im still kinda struggling maybe just on the slower end on how to use? activate the mods?do i have to put the mode name where it says function(modname) or something else. I apologize for all the questions once again im all new to when it comes to using pc's 

No, you shouldn't need to modify anything else, i believe.
Just make sure you saved the changes via "Ctrl + S" and then you can start the game.

You'll know if the mods are working if you will find 99 books of enlightenment in your inventory(after moving from a map to another).

You can also test if you are taking any damage in battle.

However, if neither of the above tests worked, can you show me how you modified the TY_ModLoader.js?

(2 edits) (+1)

and i am having problems making the invencibility mod work, specially the arm protection part work, here i have everything, i dont know what i am writing wrong, i tried both " and ' for the quotations mark and the infinite stamina is also not working

When you say you are having problems with the "arm protection part", what do you mean exactly?

What is going on wrong and can you specify what exactly you are doing(like, what enemy you are fighting. You can also provide screenshots for this issue)

But just in case, does the Invincibility mod work when you use it in game?(You shouldn't take any sort of damage when being attacked by an enemy).

And by the "Infinite Stamina" mod not working you mean that your stamina is still being drained?

Everything looks ok in your screenshots.
The only thing that stands out to me is the fact that you haven't saved your recents changes to the:
- index.html
- TY_ModLoader.js

You can try doing that and see if it makes a difference when you start up the game next time.

i lost arms to the hack attack from the enemy on the dream of olivia (the one that makes you work and has a blue painted face) after you say "get your hands off of my" after the problem i tried another mod thats on nexus so i cant now really check if the mod is working but i can check the stamina one , now yeah the stamina is being drained and i saved the edits on both, here i can attach a video where it shows the stamina draining, for some reason just when i start recording is when it kinda starts to work because i keep runing even when i dont have stamina, but before i recorded i stopped runing, maybe now works but sporadically, sadly i can really check the arm protection part of the mod because like a dummy i forgor to make a save of the classes.json for any other variables that may affect, i have a mod that buffs weapons, a mod that makes the game widescreen 16:9 and a RPG MAKER MV CHEAT MENU PLUGIN that enables the cheat menu

i did the test again the stamina thing seems to be sporadic, do you need to recheck the index or the modloader.js?

(+1)

Hey, if you are willing to, we can try solving this via discord:
tobyyasha

okay, i sent you an friend request, i am called bernard rieux en discord

(1 edit) (+1)

can you make a ending B with party members, like the one done by him https://www.nexusmods.com/fearandhunger2termina/mods/133?tab=description so its compatible with everything

Do you have compatibility issues with other nexus mods because the files get overwritten?

I will see what i can do. The mod you posted doesn't seem to modify a lot of files.

(+1)

Hi, I dusted off this old account just to be sure that Im not crazy.

Does this mod loader work with any of the Nexus mods???

I am trying to see if by just doing the whole index and loader instructions, on the www modded folder for the "Playable Non-Playable Characters" mod, but I cant seem to  make it work. I compared my txt files to one I saw from screenshots to another user down here, and everything seems to be right, no spelling errors.

I also tried it with a non modded folder, the original base game's www folder, yet not a single mod seems to activated no matter what I do.

Hmm, if you say that the mods don't work even in the normal unmodded game, then there is definitely something wrong with your setup.

Just to be sure, can you show me the following:
- index.html
- mods folder(also, is it called "mods" or "Mods"? that might be worth checking out)
- TY_ModLoader, specifically the "TY.MOD_LIST" section.

(+1)

Yeah, now I don't have to kill Tanaka for his +1 Agility. 

In my defense if it wasn't me it was going to be any Prehevil monster XD.

Thank you very much for reading my idea. See you next time.

(1 edit) (+2)

The detailed equip mod is not working. All other mods are working as intended, but detailed equip does nothing. I have checked that nothing is misspelled. I'm wondering if maybe the new update to it broke something? I haven't messed with the config for it either

(+1)

Is this the same save or a new one? I once added the mod for all the recipes, but they weren't visible in the old saves, only in the new ones. 

P.S. Sorry for butting in, I just want to help.

(+1)

both old and new

Maybe a mod is fighting(?) with the detailed equip mod, and if you try to use only that mod first and gradually add the others to find out which one is causing problems?

(+3)

No worries and no, you didn't mess anything, i did.
I only just recently realized that the game build i was working on was more updated than the currently available build of the game.
I will work on fixing this today. Thank you for reminding me about it,
i've been a bit busy lately and almost forgot about this.

(1 edit) (+2)

I've also realized that the limb hp mod is showing the torso at abnormal health values. they always show as much higher than the real value. I'm aware status effects damage is based off of a higher number, so maybe that's what is causing the issue? For example: Olivia torso said 2500 hp. maybe it could also be that an extra 0 is being added

(1 edit) (+2)

I understand the confusion, but those are the real values from the game itself.

It's just that the torso requires dealing only a certain amount of damage to it, which is not always the full hp of the torso. This varies heavily from enemy to enemy.

You could call this a hidden mechanic since the game doesn't show nor tell you about it.

(+2)

ahh, okay. Now that you say that, I do remember hearing that before. Thank you for clearing that up

(+2)

Hey, just wanted to let you know the mod has been fixed(hopefully). Do let me know if you face further issues with it.

(+1)

It's working great! This was by far the mod I was wanting to use the  most. The stat pages and detailed info is good to have. I've made one too many trips to the wiki, so this will help to lessen that. I'm very thankful for your responsiveness as well. I hope the rest of your life is lived in bliss. 

(+1)

Hello, I wanted to ask if it's possible to create a mod that gives you access to all the Charaters Skills in the Hexen in Termina without having to kill anyone.

I know the Gain All Skills mod already exists, but I think it would be more interesting to gradually acquire the skills little by little with the added benefit of not having to kill anyone else.

(+1)

I will see when i can free some time for this.

Thanks for the suggestion.

(+1)

Awesome, thank you so much for listening to my suggestion. See you later.

Hey, just wanted to let you know that the mod is available now!

(+1)

@Toby Yasha Huge thanks for your god like mods for invincibility! I was able to use it on Fear and Hunger 1 for a very relaxing play-through. After watching 20 hours of youtube footage of Fear And Hunger, I realized the gameplay was far too brutal and frustrating. I was interested in the artwork, however, so I knew I would have to find a way to make Fear and Hunger into an interactive art gallery than the frustrating game that it otherwise was. Your invincibility mod made this a reality, and I was finally able to embrace my cold infernal nightmare and jump into the shadows of the abyss. Cheers my friend.

It seems your invincibility mod also protects against the mine caving in after taking the Blue Sin sword, as well as the swinging overhead axes and the rock smasher on level 9. That's really cool. I did want to mention that your invincibility mod still allows you to die from the fire furnace floor hazard in the Golden Temple in Ma'habre. Also, the ghosts can still hit you with Ruin and make your characters older, although I didn't get hit 3 times so that a death attempt would be made.

Hey, thanks for trying out the invincibility mod. I'm glad it suits your needs.

I will look into fixing the floor hazards in Ma'habre, later today.

Technically the "Ruin" effect shouldn't have any effect on gameplay, but i can add that in too, just in case.

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