and i am having problems making the invencibility mod work, specially the arm protection part work, here i have everything, i dont know what i am writing wrong, i tried both " and ' for the quotations mark and the infinite stamina is also not working
When you say you are having problems with the "arm protection part", what do you mean exactly?
What is going on wrong and can you specify what exactly you are doing(like, what enemy you are fighting. You can also provide screenshots for this issue)
But just in case, does the Invincibility mod work when you use it in game?(You shouldn't take any sort of damage when being attacked by an enemy).
And by the "Infinite Stamina" mod not working you mean that your stamina is still being drained?
Everything looks ok in your screenshots. The only thing that stands out to me is the fact that you haven't saved your recents changes to the: - index.html - TY_ModLoader.js
You can try doing that and see if it makes a difference when you start up the game next time.
i lost arms to the hack attack from the enemy on the dream of olivia (the one that makes you work and has a blue painted face) after you say "get your hands off of my" after the problem i tried another mod thats on nexus so i cant now really check if the mod is working but i can check the stamina one , now yeah the stamina is being drained and i saved the edits on both, here i can attach a video where it shows the stamina draining, for some reason just when i start recording is when it kinda starts to work because i keep runing even when i dont have stamina, but before i recorded i stopped runing, maybe now works but sporadically, sadly i can really check the arm protection part of the mod because like a dummy i forgor to make a save of the classes.json for any other variables that may affect, i have a mod that buffs weapons, a mod that makes the game widescreen 16:9 and a RPG MAKER MV CHEAT MENU PLUGIN that enables the cheat menu
Hi, I dusted off this old account just to be sure that Im not crazy.
Does this mod loader work with any of the Nexus mods???
I am trying to see if by just doing the whole index and loader instructions, on the www modded folder for the "Playable Non-Playable Characters" mod, but I cant seem to make it work. I compared my txt files to one I saw from screenshots to another user down here, and everything seems to be right, no spelling errors.
I also tried it with a non modded folder, the original base game's www folder, yet not a single mod seems to activated no matter what I do.
Hmm, if you say that the mods don't work even in the normal unmodded game, then there is definitely something wrong with your setup.
Just to be sure, can you show me the following: - index.html - mods folder(also, is it called "mods" or "Mods"? that might be worth checking out) - TY_ModLoader, specifically the "TY.MOD_LIST" section.
The detailed equip mod is not working. All other mods are working as intended, but detailed equip does nothing. I have checked that nothing is misspelled. I'm wondering if maybe the new update to it broke something? I haven't messed with the config for it either
Maybe a mod is fighting(?) with the detailed equip mod, and if you try to use only that mod first and gradually add the others to find out which one is causing problems?
No worries and no, you didn't mess anything, i did. I only just recently realized that the game build i was working on was more updated than the currently available build of the game. I will work on fixing this today. Thank you for reminding me about it, i've been a bit busy lately and almost forgot about this.
I've also realized that the limb hp mod is showing the torso at abnormal health values. they always show as much higher than the real value. I'm aware status effects damage is based off of a higher number, so maybe that's what is causing the issue? For example: Olivia torso said 2500 hp. maybe it could also be that an extra 0 is being added
I understand the confusion, but those are the real values from the game itself.
It's just that the torso requires dealing only a certain amount of damage to it, which is not always the full hp of the torso. This varies heavily from enemy to enemy.
You could call this a hidden mechanic since the game doesn't show nor tell you about it.
It's working great! This was by far the mod I was wanting to use the most. The stat pages and detailed info is good to have. I've made one too many trips to the wiki, so this will help to lessen that. I'm very thankful for your responsiveness as well. I hope the rest of your life is lived in bliss.
Hello, I wanted to ask if it's possible to create a mod that gives you access to all the Charaters Skills in the Hexen in Termina without having to kill anyone.
I know the Gain All Skills mod already exists, but I think it would be more interesting to gradually acquire the skills little by little with the added benefit of not having to kill anyone else.
@Toby Yasha Huge thanks for your god like mods for invincibility! I was able to use it on Fear and Hunger 1 for a very relaxing play-through. After watching 20 hours of youtube footage of Fear And Hunger, I realized the gameplay was far too brutal and frustrating. I was interested in the artwork, however, so I knew I would have to find a way to make Fear and Hunger into an interactive art gallery than the frustrating game that it otherwise was. Your invincibility mod made this a reality, and I was finally able to embrace my cold infernal nightmare and jump into the shadows of the abyss. Cheers my friend.
It seems your invincibility mod also protects against the mine caving in after taking the Blue Sin sword, as well as the swinging overhead axes and the rock smasher on level 9. That's really cool. I did want to mention that your invincibility mod still allows you to die from the fire furnace floor hazard in the Golden Temple in Ma'habre. Also, the ghosts can still hit you with Ruin and make your characters older, although I didn't get hit 3 times so that a death attempt would be made.
no matter what i do, i can't seem to get mods to work :-( i have tried even starting a new game. is there something i am supposed to enable? here are the screen shots
So i tested your setup, but i haven't run into any issues.
- There seem to be no spelling mistakes in the "TY.MOD_LIST" section of the "TY_ModLoader.js" file
- You have correctly added the line to load the mods in the "index.html" file
Some questions to help troubleshoot this:
- Have you created the "mods" folder in "www" folder of the game?
- Is your "mods" folder actually named "mods" and not "Mods" or "MODS" or anything like that?
- Have you tried loading the game with only 1 mod at a time? Maybe a mod in particular is causing problems in your setup.
- And by "can't seem to get the mods to work" you mean you don't see any changes when opening the inventory, right?(In your case you should see 99 quills, 99 empty scrolls and 99 enlightenment books)
You could try starting a new game, but i'm sure they should work on existing save files, especially the hexen menu(which you would see a soulstone in the menu command list).
But since you may be experiencing some issues i'll have to ask for some screenshots in order to troubleshoot the issue:
- index.html file (open in notepad or any similar program)
- TY_ModLoader.js (open in notepad or any similar program) (i need to see the TY.MOD_LIST)
- The mods that you have inside of your "mods" folder.
and then you could add the mods in the "js/plugins" folder.
It's up to you if you want to add the mods this way, but using my mod loader is pretty similar to the method above and maybe a tad bit easier since you only have to add the filenames only in order to load the mods.
Ok so kinda gave up on doing it on my phone and am now on computer quick question about putting mod names in between quotation marks should it look like this
TY.MOD_LIST = [
"'TY_FnHFreeSkills'",
"'TY_FnHHexenMenu'",
Bc the example in modloader has them between apostrophe marks (') not quotation marks (")
Hi! Sorry for the spanish commentary, i don´t speak english XD
Hace poco instalé el mod que remueve la niebla y me encantó, me gustaría hacer un tutorial en YT al respecto y vine aquí a pedir permiso, obviamente les daré los créditos a ustedes jajaja
Y de la mano con ese tema, me percaté de que la "niebla" sigue presente cuando entras al interior de un edificio. Me preguntaba si existe algún otro mod al respecto, o si puedo ponerme en contacto con ustedes para poder crear uno (no soy programador, pero me encantaría ayudarles o en cualquier caso recibir una guía para intentarlo por mi cuenta).
Eso es todo de mi parte, muchas gracias y gracias por los mods :)
Oye, gracias por mostrar interés en uno de los mod. Tienes mi permiso para hacer un vídeo sobre ello. Estoy seguro de que la comunidad apreciará tu tutorial.
¿Por "niebla" en el interior de los edificios se refiere quizás al "efecto oscuridad"? De lo contrario, no estoy seguro de haber visto niebla real dentro de los edificios. ¿Tiene una captura de pantalla que muestre el problema?
Si te refieres al efecto de oscuridad, entonces puedes probar esta nueva versión experimental.
Ten en cuenta que puede eliminar algunos de los elementos de iluminación del juego.
Sólo tienes que actualizar tu archivo antiguo con este, asegúrate de que el nombre sea correcto.
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and i am having problems making the invencibility mod work, specially the arm protection part work, here i have everything, i dont know what i am writing wrong, i tried both " and ' for the quotations mark and the infinite stamina is also not working



When you say you are having problems with the "arm protection part", what do you mean exactly?
What is going on wrong and can you specify what exactly you are doing(like, what enemy you are fighting. You can also provide screenshots for this issue)
But just in case, does the Invincibility mod work when you use it in game?(You shouldn't take any sort of damage when being attacked by an enemy).
And by the "Infinite Stamina" mod not working you mean that your stamina is still being drained?
Everything looks ok in your screenshots.
The only thing that stands out to me is the fact that you haven't saved your recents changes to the:
- index.html
- TY_ModLoader.js
You can try doing that and see if it makes a difference when you start up the game next time.
i lost arms to the hack attack from the enemy on the dream of olivia (the one that makes you work and has a blue painted face) after you say "get your hands off of my" after the problem i tried another mod thats on nexus so i cant now really check if the mod is working but i can check the stamina one , now yeah the stamina is being drained and i saved the edits on both, here i can attach a video where it shows the stamina draining, for some reason just when i start recording is when it kinda starts to work because i keep runing even when i dont have stamina, but before i recorded i stopped runing, maybe now works but sporadically, sadly i can really check the arm protection part of the mod because like a dummy i forgor to make a save of the classes.json for any other variables that may affect, i have a mod that buffs weapons, a mod that makes the game widescreen 16:9 and a RPG MAKER MV CHEAT MENU PLUGIN that enables the cheat menu
i did the test again the stamina thing seems to be sporadic, do you need to recheck the index or the modloader.js?
Hey, if you are willing to, we can try solving this via discord:
tobyyasha
okay, i sent you an friend request, i am called bernard rieux en discord
can you make a ending B with party members, like the one done by him https://www.nexusmods.com/fearandhunger2termina/mods/133?tab=description so its compatible with everything
Do you have compatibility issues with other nexus mods because the files get overwritten?
I will see what i can do. The mod you posted doesn't seem to modify a lot of files.
Hi, I dusted off this old account just to be sure that Im not crazy.
Does this mod loader work with any of the Nexus mods???
I am trying to see if by just doing the whole index and loader instructions, on the www modded folder for the "Playable Non-Playable Characters" mod, but I cant seem to make it work. I compared my txt files to one I saw from screenshots to another user down here, and everything seems to be right, no spelling errors.
I also tried it with a non modded folder, the original base game's www folder, yet not a single mod seems to activated no matter what I do.
Hmm, if you say that the mods don't work even in the normal unmodded game, then there is definitely something wrong with your setup.
Just to be sure, can you show me the following:
- index.html
- mods folder(also, is it called "mods" or "Mods"? that might be worth checking out)
- TY_ModLoader, specifically the "TY.MOD_LIST" section.
Yeah, now I don't have to kill Tanaka for his +1 Agility.
In my defense if it wasn't me it was going to be any Prehevil monster XD.
Thank you very much for reading my idea. See you next time.
The detailed equip mod is not working. All other mods are working as intended, but detailed equip does nothing. I have checked that nothing is misspelled. I'm wondering if maybe the new update to it broke something? I haven't messed with the config for it either
Is this the same save or a new one? I once added the mod for all the recipes, but they weren't visible in the old saves, only in the new ones.
P.S. Sorry for butting in, I just want to help.
both old and new
Maybe a mod is fighting(?) with the detailed equip mod, and if you try to use only that mod first and gradually add the others to find out which one is causing problems?
No worries and no, you didn't mess anything, i did.
I only just recently realized that the game build i was working on was more updated than the currently available build of the game.
I will work on fixing this today. Thank you for reminding me about it,
i've been a bit busy lately and almost forgot about this.
I've also realized that the limb hp mod is showing the torso at abnormal health values. they always show as much higher than the real value. I'm aware status effects damage is based off of a higher number, so maybe that's what is causing the issue? For example: Olivia torso said 2500 hp. maybe it could also be that an extra 0 is being added
I understand the confusion, but those are the real values from the game itself.
It's just that the torso requires dealing only a certain amount of damage to it, which is not always the full hp of the torso. This varies heavily from enemy to enemy.
You could call this a hidden mechanic since the game doesn't show nor tell you about it.
ahh, okay. Now that you say that, I do remember hearing that before. Thank you for clearing that up
Hey, just wanted to let you know the mod has been fixed(hopefully). Do let me know if you face further issues with it.
It's working great! This was by far the mod I was wanting to use the most. The stat pages and detailed info is good to have. I've made one too many trips to the wiki, so this will help to lessen that. I'm very thankful for your responsiveness as well. I hope the rest of your life is lived in bliss.
Hello, I wanted to ask if it's possible to create a mod that gives you access to all the Charaters Skills in the Hexen in Termina without having to kill anyone.
I know the Gain All Skills mod already exists, but I think it would be more interesting to gradually acquire the skills little by little with the added benefit of not having to kill anyone else.
I will see when i can free some time for this.
Thanks for the suggestion.
Awesome, thank you so much for listening to my suggestion. See you later.
Hey, just wanted to let you know that the mod is available now!
@Toby Yasha Huge thanks for your god like mods for invincibility! I was able to use it on Fear and Hunger 1 for a very relaxing play-through. After watching 20 hours of youtube footage of Fear And Hunger, I realized the gameplay was far too brutal and frustrating. I was interested in the artwork, however, so I knew I would have to find a way to make Fear and Hunger into an interactive art gallery than the frustrating game that it otherwise was. Your invincibility mod made this a reality, and I was finally able to embrace my cold infernal nightmare and jump into the shadows of the abyss. Cheers my friend.
It seems your invincibility mod also protects against the mine caving in after taking the Blue Sin sword, as well as the swinging overhead axes and the rock smasher on level 9. That's really cool. I did want to mention that your invincibility mod still allows you to die from the fire furnace floor hazard in the Golden Temple in Ma'habre. Also, the ghosts can still hit you with Ruin and make your characters older, although I didn't get hit 3 times so that a death attempt would be made.
Hey, thanks for trying out the invincibility mod. I'm glad it suits your needs.
I will look into fixing the floor hazards in Ma'habre, later today.
Technically the "Ruin" effect shouldn't have any effect on gameplay, but i can add that in too, just in case.
hi. i made this account so i can ask for help,
no matter what i do, i can't seem to get mods to work :-( i have tried even starting a new game. is there something i am supposed to enable? here are the screen shots
So i tested your setup, but i haven't run into any issues.
- There seem to be no spelling mistakes in the "TY.MOD_LIST" section of the "TY_ModLoader.js" file
- You have correctly added the line to load the mods in the "index.html" file
Some questions to help troubleshoot this:
- Have you created the "mods" folder in "www" folder of the game?
- Is your "mods" folder actually named "mods" and not "Mods" or "MODS" or anything like that?
- Have you tried loading the game with only 1 mod at a time? Maybe a mod in particular is causing problems in your setup.
- And by "can't seem to get the mods to work" you mean you don't see any changes when opening the inventory, right?(In your case you should see 99 quills, 99 empty scrolls and 99 enlightenment books)
Let me know if you are still facing issues.
hi, thank you for getting back to me,
yes, thats what i meant, nothing shows in my inventory whether i load a new game or play an existing file. my mod folder is named mods.
i just loaded up funger and did one mod at a time, still no dice unfortunately. do i need to use one of those decryptor things?
I don't think decrypting the game has anything to do with this.
My last solution to this problem would be for me to send you my version of the mod files and see if that makes a difference.
You can contact me via discord:
username: tobyyasha
okay, thank you :-)
Hey, do you still have issues with the mods?
Do the free skills mod max out affinity with the gods? Also do i need to start a new game for the mod & the hexen menu mod to work?
You could try starting a new game, but i'm sure they should work on existing save files, especially the hexen menu(which you would see a soulstone in the menu command list).
But since you may be experiencing some issues i'll have to ask for some screenshots in order to troubleshoot the issue:
- index.html file (open in notepad or any similar program)
- TY_ModLoader.js (open in notepad or any similar program) (i need to see the TY.MOD_LIST)
- The mods that you have inside of your "mods" folder.
oh dang was hoping I wouldn't have to use modloader bc I'm on joiplay on android and could just move the two .js mods in the js folder in www
Just making sure but all i have to do is install modloader in the js folder?
No, adding the mod loader to the js folder won't do anything in this case.
I don't know much joiplay, but can't you edit files in it or edit the files externally on your computer then export them to joiplay?
Because even if you didn't use my mod loader to load the mods you would still have to edit some files to add the mods in.
For instance you could modify the "plugins.js" to add the data of the mods in the rpg maker format.
and then you could add the mods in the "js/plugins" folder.
It's up to you if you want to add the mods this way, but using my mod loader is pretty similar to the method above and maybe a tad bit easier since you only have to add the filenames only in order to load the mods.
Let me know if you got any other question.
Ok so kinda gave up on doing it on my phone and am now on computer quick question about putting mod names in between quotation marks should it look like this
TY.MOD_LIST = [
"'TY_FnHFreeSkills'",
"'TY_FnHHexenMenu'",
Bc the example in modloader has them between apostrophe marks (') not quotation marks (")
Hi! Sorry for the spanish commentary, i don´t speak english XD
Hace poco instalé el mod que remueve la niebla y me encantó, me gustaría hacer un tutorial en YT al respecto y vine aquí a pedir permiso, obviamente les daré los créditos a ustedes jajaja
Y de la mano con ese tema, me percaté de que la "niebla" sigue presente cuando entras al interior de un edificio. Me preguntaba si existe algún otro mod al respecto, o si puedo ponerme en contacto con ustedes para poder crear uno (no soy programador, pero me encantaría ayudarles o en cualquier caso recibir una guía para intentarlo por mi cuenta).
Eso es todo de mi parte, muchas gracias y gracias por los mods :)
Oye, gracias por mostrar interés en uno de los mod. Tienes mi permiso para hacer un vídeo sobre ello. Estoy seguro de que la comunidad apreciará tu tutorial.
¿Por "niebla" en el interior de los edificios se refiere quizás al "efecto oscuridad"? De lo contrario, no estoy seguro de haber visto niebla real dentro de los edificios. ¿Tiene una captura de pantalla que muestre el problema?
Si te refieres al efecto de oscuridad, entonces puedes probar esta nueva versión experimental.
Ten en cuenta que puede eliminar algunos de los elementos de iluminación del juego.
Sólo tienes que actualizar tu archivo antiguo con este, asegúrate de que el nombre sea correcto.
https://pastebin.com/YfLH96LP
Sí, era el efecto de oscuridad! Parece que todo funciona correctamente, muchas gracias!!