This is the first time anyone's mentioned this being an issue, all that the files do is help you modify the game so that you can play it different than intended and/or include QoL changes. Whether or not you decide to download the mods it is up to you.
I'm assuming you mean in-game, although unfortunately that is not currently possible with the way the modding system i made is set up. I will look into making this possible later on.
But if you mean how to make the mods function just follow the instruction from the TY_ModLoader.js Let me know if you need any help regarding that!
Could you show me: - the index.html opened in notepad - the files inside the mods folder(make sure the folder is named properly btw). - the TY_ModLoader.js file opened in notepad and scroll to where i can see the "TY.MOD_LIST" part of the file.
Would this be for only the player or any party member? And just to confirm, i'll assume you only want skills which you can normally get in-game(basically no enemy skills). Otherwise sure i could look into making a mod for this tomorrow!
for only the player(would be funny if it's possible for all party member), and yeah the one that I can normally get in game, I just can't stop myself being overly attached to a fictional character and kill them 😭I just want their Skills not their souls...
Hey! Sorry for the delay, this ended up taking a little longer than i expected. Download the TY_FnHFreeSkills.js file and you should be good to go. Enjoy!
There's a lot of skills in termina so not all of them will show up in the skills menu or in battle at once, you have to navigate the menu using the up/down arrow keys or W/S if you are using those. The F&H 1 Skills are higher in the skill list given that's how they were organized in the game by Orange. I hope this solved your issue!
Hey there. Finally delved into the world of FH mods and been using your great mods!
Wanted to ask tho: For the Invincibility mod, how does one re-enable Coin Toss attacks by enemies? In description it's written that I can enable it in Mod Parameters, but upon opening the .js file in WordPad, I am a little lost as to what should I actually do? I tried to find on/off or enable/disable entries but no dice. Legit have no idea what to do there lol
Thanks in advance! And sorry if this is a dumb question
Oh..i think i may have removed that since i didn't think anyone was actually going to use it. I'll make a patch tomorrow which will include it in the .js file until i can support mod configurations in-game. Sorry for the inconvenience!
Sounds good! And no problem, I am happy to wait for the new version :) Or has it already been updated? I am a little unfamiliar with how itch.io is supposed to show updates lol
Thank you for your patience! The invincibility mod has been updated to re-include the coin flip deaths as an user option. Simply open it up in notepad or any similar program and edit the "allowCoinFlipDeaths" value to either true or false. Enjoy!
No, thank you for still providing support and responding to everyone :)
I have a question tho: Say, if I kept Invincibility turned on, and enemy Coin Toss attacks as well... would that pretty much just lead to my character surviving all the instakill/special attacks? Do I understand that right?
Or would it just bypass the Invincibility and give me an instant game over either way?
The way i made it work now is that if you set "allowCoinFlipDeaths" to true, then the mod will check if an enemy is doing a special attack and re-enable the function which allow you to take damage and also the function which applies buffs/debuffs to you(otherwise you would truly be invincible). After the enemy is done with its special attack you'll be back to being invincible(if you manage to survive a special attack like the prison guard one for example, but the few i've seen do end up killing you).
Great Mods! But I encountered something weird. I'm guessing it's the invincible mod are causing these issues: In Termina, using heroin made me unable to open the menu. A party member ghoul that was attacked in battle and reached 0 HP was stuck in an attack loop until the enemy was defeated. Same goes with the blood golem.
Also got other questions:
-Are your mods compatible with the Premonition mod?
-Where are the stored variable for the souls of the contestants? I want to be able to learn skills without needing to kill the others (which defeats the point of the festival and stuff, I know), but I couldn't find where the game stores them. Is it located in the System.json file?
1. Does the heroin bug happen every single time you try opening the menu after using the heroin?
2. Regarding Ghouls/Blood Golems, i'll have to look into that further to confirm the cause.
3. I don't know what to tell you regarding the Premonition mod, i don't personally play with other people's mods. But if it doesn't mess with Javascript then maybe it works? Best i can tell you is to give it a try yourself.
4. Regarding the contestant souls, i wouldn't directly try to mess with the game's JSONs as they can be updated by the game constantly and if you aren't careful you may end up corrupting the game. The safest option would be to make a mod to enable the souls, like so:
Copy the code below in a txt file, give it a name example: TY_FnHHexenSouls and save it as a ".js" or in more clearer detail, change the file's extension from ".txt" to ".js"
Afterwards you can just load this like any other of my mods.
2: Turns out not just blood golems and ghouls. Looks like it happens to any party members that reach 0 HP. I had a Black Kalev repeatedly loop rampage on the final boss. I had my player character repeatedly loop an item use (had above 0 hp, tried using brown vial, enemy dropped my HP to 0, my player character was looping brown vial).
Oh, right. in the invincible mod, I commented out the lines for BP damage, cuz the reason I was using the mod in the first place was because I didn't like the dismembered arm/leg debuff mechanic. (but I still wanted some sense of a challenge).
How do I tweak the mod to allow being afflicted by some debuffs, instead of just outright being immune to most or all debuffs?
2. So that means characters can still reach 0 HP even with the invincible mod ON? that sounds strange... So to confirm, this basically happens in combat from getting hit? As for your last question, you can comment out the number values inside the "const stateImmunities" in order to disable some of the immunities. Generally speaking anything you want should be inside "Mod Parameters" section, there you can add/remove stuff to the invincibility mod as you see fit.
1: Okay so I disabled the invincible mod and yeah, it was preventing the short cutscene of the character shooting up heroin. Did some testing and the code that blocks the debuffs was the debuff immunity code itself.
2: As for the weird looping thing, I think I realized what I did wrong: I added "//" to the code that turned HP damage taken to 0, as I still wanted to put healing items to use. HOWEVER, because I also didn't add "//" to the death status effect, my hypothesis is that whenever a character performs an action at 0 HP with the death immune line enabled, they're gonna keep looping that action. A certified script kiddie moment.
...Also I JUST realized that me doing all of that was rendered somewhat pointless, because the entire time I was playing, the items I was using were never consumed unless it was ammo being fired or currency being spent. Granted, I didn't know the "no skill usage" code also affected item use, but I played through an entire game without batting an eye at the flaw of my logic. Then again, resources are rather limited and I was doing everything I could on Day 1 morning...
Just wanted to leave this information here in case anyone in the future needs it: I was trying to get the Detailed Equipment and ItemCore mods to work with Mattie's mod loader.
I installed Mattie's mod loader and then only added the .js files of ItemCore and Detailed Equipment into the mods folder inside the www folder. I kept getting an error about "TY" already being defined however, and I fixed this by editing the DetailedEquip.js and replacing all occurrences of "TY" with "TY1". This fixed the issue and now I have no errors and these two mods appear in my mods list in game. Hope that helps somoene!
do you know if i can use these mods w mattie's and if so would i have to make a different mod folder for these to work or just put them in the same one that mattie's are in?
I believe you should be able to use my mods with mattie's, quoting this from mattie's github: "The Mod Loader will attempt to load mods without a .json file by creating a json file with default values for them. This allows compatibility with Cheshire's mods and things of the sort." As for your second question yes, since you can use mattie's mod loader to load them. Hope this helped you solve your issue!
Unfortunately i didn't make a video tutorial for installing the mods, but there is a tutorial inside the TY_ModLoader.js file(which can be opened with notepad and other similar programs). Assuming you followed the steps mentioned in the TY_ModLoader.js file could you send me screenshots of the following: - TY_ModLoader.js(opened in notepad) - index.html(opened in notepad) - What mods you have inside the "mods" folder This way i can directly help you to get things working. Forgot to mention, but once you add the mods you want to play with inside the TY_ModLoader.js file they will be automatically added into the game.
So from looking at your screenshots i have pinpointed 2 issues:
- You named the "Free Saves" mod wrong in the mod loader by not capitalizing 1 letter in the name. It should be "TY_FreeSaves", not "TY_Freesaves", this is an issue i'm looking into fixing for a future mod loader update.
- You included the "Free Scrolls" mod which is intended for Fear & Hunger 1 only, not termina.
As far as i am aware that should get your problem fixed if i didn't miss anything. Let me know if you need further help with your issue or if you encounter a different one!
Ok, sorry for the delay. I was sure that was going to work since everything else looked fine. Just for the sake of it, can you send me another screenshot with your TY_ModLoader file open in notepad after the changes? As for the "isModAdded", "loadGameMods" in the same file those are of no concern.
the ability to toggle. The other issue is also just that when I loaded my save, I still only have a few lucky coins instead of 99 despite putting the modloader and lucky coins in Fear & Hunger 2 Termina > www > mods
EDIT: nevermind I found it.... sorry! Also I noticed that enabling it won't let me resume my vanilla save, is there a way around that or am I better off just having a new save with this on?
You could start a new run or you could try using my mods along with MattieFM's Mod Loader in order to manage mod saves separately https://mattiefm.itch.io/fear-and-hunger-mod-loader. I will say that i haven't personally used MattieFM's Mod Loader so i can't really guide you past this point. Do let me know if there's anything else you need help with though!
I've noticed that, even with the invincibility mod, my character got raped by a Night Lurch in overworld and received an anal bleeding status (I was playing as D'arce at that time).
So i did a quick google to see what this error was all about. You would get this error by trying to open the javascript file directly which would result in the Windows Script Host trying to run it. Of course this isn't how the mods are meant to run, you can right click the file, open with -> notepad, or open notepad directly and search for the file to open that way. Let me know if you need further assistance with your problem!
sorry for the disturbance i literally forgot i could just open notepad on the side 😭😭😭 ive added some mods (both fitted for termina and the first game i believe,) and ive wanted to ask since the saves and the invincibility doesnt take any affect if its supposed to happen? ive went for a quick test run in termina and my character would take damage and her hunger would fall as soon as i would get off the train and i just wanted to know if it was intended to happen,, images below if i did anything wrong
EDIT: the mods work perfectly fine on the original game, im just having trouble with termina ^^'
hey thanks for the update!!! ive put the invincibility and updated both files but it appears my elightenment books and invincibility dont work on termina still? im not sure if its an issue with how i put it in but im not sure if its a problem on your behalf either,,
EDIT: the invincibility mod and the elightenment books still work perfectly fine on og game (invincibility mod updated aswell)
Hmm, i'm not sure what's going on. I also did a test with the exact mods you have installed, but they ended up working. I would assume that nothing really change in your termina setup from the last time you've shown the screenshots so that i don't have to ask for them again. But does this mean the soulstone mod works on termina or you didn't mention it? There's also the index.html which could be a culprit if the mods don't work, maybe you can send me a screenshot of that? Or hmm, maybe i could compare the screenshots from your Fear & Hunger 1 mod setup with the termina mod setup... I apologize for not having found a solution yet..
Hello, i would love to buy the game on Steam but it seems to be region locked in germany :( Is there a way to send the money here on itch.io in exchange for a key?
Hey, um, sorry to say this but what i'm offering is mods for the Fear & Hunger games, not the games themselves. You would have to get in contact with the creator, (Orange / Happy Paintings) to get that sorted out. You can either leave a message on the itch page of one of the Fear & Hunger games or try to reach him via discord. Do know that Orange is currently not available from what i've heard on twitter so it might take a while, hope this helped solve your issue! https://mirohaver.itch.io/fear-hunger https://mirohaver.itch.io/fear-hunger-termina https://discord.gg/hkugMGkm7p
Oh alright i'm sorry about the inconvenience but i really do appreciate the thorough reply, i'll be sure to check out your work once the whole steam situation has been resolved. This confusion could have probably been avoided if i had taken a second to read before commenting so please excuse my thoughtlessness :)
Hi, I really appreciate your work, but I'm having a lot of problems. I'm really only trying to get the Invincibility mod to work, but the few times I can get it to work, once I get to Throtur and the Dark Priests, both of them refuse to die? I've tried a bunch of combinations of your mods, Reign of the New Gods and Mattie's mod loader too (which may be an error on my part) but I just can't get it to work. Do you have any advice? I'm not very code-saavy so I hope I'm just missing something obvious. Oh, I'm trying to play the original Fear & Hunger, for reference. On steam, on pc, if that helps. Thank you.
Oh hey, sorry for the late reply i've been a bit busy. I will look into this today and see what i can find. But just in case, can you send some screenshots of your setup: - the mods folder. - the TY_ModLoader.js file opened in notepad. EDIT: I went on Mattie's Mod Loader itch page and someone reported a similar issue regarding unkillable enemies but was apparently fix. I can't confirm this myself but it would help to know if i should pursue this further or if it has already been solved. And again, sorry for late response, hope to hear from you soon!
No need to apologize! I'm so glad to hear from you and sorry you've been busy, hope you have some time to relax. I swear I tried for two days, back and forth between all these itchio mods, so I appreciate any help. So I did a fresh install to keep things simple (tho I would like to use others if I can). But here's my mods folder and the ModLoader note--I wasn't sure if the modloader should be included on the modloader note? But I did try that just in case, it just still did 'failed to load invincible' the same as it already had.
I downloaded the invincibility mod from itch to make sure i was playing the same version, but it seems to be working fine(so long as i didn't miss anything but from a brief test against a dark priest everything seemed fine). Just make sure you have the correct name for the mod otherwise it won't work. You are missing an "H" from the mod's name inside the Mod Loader file, the correct name would be: TY_FnHInvincible The Mod Loader loads mods based on their file names so this is why it's important to name them correctly. As far as i'm aware that should be everything but let me know if there's anything else you need help with. Have a great day!
Ha! I feel a bit silly for the spelling error, but it's working great now! Got my first ending! I did want to mention I ran into another unkillable enemy, an Elite Guard in lvl 7 catacombs? It's not game breaking like the others, but he will stay crawling around which is a bit annoying, just for your information. Oh and I added the enlightenment books mod as well. I'll let you know if I find any other stuff!
Oh shoot and I forgot, but I thought I'd mention the yellow mages. The mod doesn't affect the spell they cast from long range, so it still hacks off limbs and can kill you. I guess that's probably a separate system, but I thought you might like to know.
You are using 2 mods which are intended for termina only. TY_YEP_ItemCore - 2 Inventory Columns TY_DetailedEquip - Detailed Equipment Stats Otherwise i don't see any other problem going on here. You should be fine if you remove those 2 mods. In case you aren't sure what game version a mod is compatible it you can check out the "Mod Scope" label which is listed for every mod on this page. Hope this helped you solve your issue!
After I wrote the question I became awere of that and corrected it but now the game works but the mods don't show up, they are suposed to show when you load the game right?
I am a bit confused about how do you use the mods/install them I never used java script so I'm a bit confused I'm trying to do it for termina help when you can pls and thanks
I posted some screenshots in a reply to WonderingGhoul if you scroll a few posts down, make sure to press "view rest" to see the screenshots. Let me know if you got it working and need any more help!
Hello there! how do I check if the mod works for me? I have downloaded the files and created a file named mod whilst also editing the index file to include the mod loader, I have downloaded the 99 soul stones mod but I dont get should stones, can you give me a walkthrough?
Down below in a reply to WonderingGhoul i posted some screenshots which might help. If that doesn't work you can try getting another 99 item mod like the free saves so that i know whether or not there's something wrong with the 99 soul stones mod. Or you can give me some screenshots of your mod setup like the index.html, mods folder, TY_ModLoader file
I have a question: where can I find the item codes for items? I want to use the same formula for the 99 soulstones but replace soul stones with chalk (chalk is so hard to find)
Luckily it's pretty simple, to access the item data follow this folder path in the game's files. www -> data -> Item.json Open Item.json in notepad or a similar program of your choice. Search for the word "chalk" in either the item's description or name. Afterwards keep track of the line in which the the "chalk" word is referenced to get the "id" in this case it's 207. If you are planning on repurposing a mod i already made in order to get the chalks just make sure to change the number value where the '.contains("TERMINA")' part is mentioned or the $dataItems[insertNumberHere] part in case you want to do that there. Hope this helps you!
Ok im pretty sure im going to sound annoying because i dont write all my questions/comments at once but, is there any way to increase affiliations with gods via mods?
It's fine, it's also more readable when questions are separated in case i have to give you a detailed explanation. I will assume this is mainly for termina given the chalk question, so i'll tell you about that. Affinities in Fear & Hunger 2: Termina are stored within variables starting from id 261 to 266(so long as i didn't miss anything). 261 - God of Fear & Hunger 262 - Alll-mer 263 - Rher 264 - Sylvian 265 - Vinushka 266 - Gro-goroth so you need to include the following if you want to alter their values. $gameVariables.setValue(variableId, value); Example: $gameVariables.setValue(261, 100); // Increase affinity with the God of Fear & Hunger by 100 points.
To include it in the game and apply the effect you can put the line/s inside your custom mod or create a new one with a similar structure to the soul stone one if you want to keep things more organized. Example:
Scene_Map.prototype.onMapLoaded = function() { TY_Scene_Map_OnMapLoaded.call(this); const id = soulStoneId(); $gameParty.gainItem($dataItems[id], 99); $gameVariables.setValue(261, 100); // your code line/s go here };
It would seem like you are missing an image in the folder path show on the screen. Are you trying to install a mod someone else has made? maybe you can inform them about this issue. Otherwise is this your own mod? I haven't seen a "mods" tab in the title screen for the first Fear & Hunger game before.
Hello ! I want to start by saying thank you for making these mods making the game actually fun for me and others. But I have ran into a problem, the free saves seems to work fine in the first fear and hunger. But if I try and save in termina using the same mod, the save file isn’t selectable from start screen of the game. Anyone got any possible fixes for this?, just wanna be able to play from where I left off lol
Thank you aswell for finding the mods useful. This does like a strange occurance, i haven't seen anyone else mention this so far. It may be related to the folder location of the game, not allowing saves but in case it's located similarly to the first game then that's not it. In some weird cases it could also be Operating system related but i can't say i have much experience there. By "isn’t selectable" do you mean the save is there but is greyed out or something? Does the save file exist in your "save" folder inside the game folder? Either way i will take a quick look tomorrow over the mod and see if there's anything strange going on there.
You mean you want a guide to know how to install my mods or a guide to Fear & Hunger modding in general? If you meant the first there is a brief guide in the TY_ModLoader file and i also have some images if that helps. Otherwise if you meant a guide to Fear & Hunger modding in general then that's a bit more complicated, mostly because it either involves programming knowledge to modify the RPG Maker MV's code that Fear & Hunger was made on or the other alternative which is by modifying the game directly in RPG Maker MV and distributing the modified files as a mod. But i wouldn't say there's an official guide for either of them, still, you may get some help in the Fear & Hunger if you are trying to modify the game in RPG Maker MV, because i'm doing it the programming way. To end this off i'll post the images mentioned above:
I followed these instructions, (and the instructions in the JS file) but I still can't see equipment stats, as this is the only mod I added. Are there any suggestions you could offer?
For which one of the Fear & Hunger games are you trying to use the mod? The equipment stats mod was made for Fear & Hunger 2: Termina. If that's not it then can you provide some screenshots of your setup, including: - The folder with the mods, make sure the mod's filenames and the name of the folder are correct. - The contents of the TY_ModLoader file, maybe you didn't setup the mod correctly. - Lastly, the index.html file which is responsible for loading the mods inside the TY_ModLoader file.
hello! is it possible that any of these mods may have bugged the game so the esc button won't open the inventory? esc works to close the map and to run from fights, but does not open inventory. i wanted to try an easy run so i'm using lucky coins, saves, scrolls, soul stones, invincible, and more coins. is it safe to remove some of these mods while the game is running to see if it fixes the issue?
i stepped on a landmine and died haha, but i'd still like to know in case it happens in the future? also i removed the scrolls, as i realised it wasn't for fh2.
I don't think this is caused by the mods since they don't mess that extensively with the game, and to clarify by inventory do you mean the "menu" instead? the one where you see the character portraits and the menu tabs(items, skills, settings, etc). And if those are the mods you run then it wouldn't make sense for those to affect the inventory. As for your last question, unfortunately you can't remove mods mid-game, you have to close the game, remove a mod then start the game again. The game itself can also be pretty buggy at times, but if you got some other bugs/potential bugs let me know!
oh sorry, i totally meant menu! thank you for your reply. i thought it wouldn't make sense for the mods to cause the bug, but i thought i'd ask. thank you again for your time!
I've noticed that, even the invincibility mod, my character's limbs get severed from the Yellow Mage/Lizardmage's magic in the overworld. I also got killed by overworld traps (which are fire and bladed pendulums), but haven't been killed by dogs yet.
Can you make it that the invincibility mod protects you from these (save for falling)?
Perhaps. I modified his plugins to do the functions I wanted instead of waiting for him to do them.
I made one that disables the Eye of Rher. And one that makes me have infinite stamina.
Both work fine. But, when i make a function for don't show the stamina bar/hud, i open the game, and all looks fine. But when i press Shift for start running. i get error "maximum call stack size exceeded".
Every character has own switches that make him have 1 arm or no arms.
And the method used by Toby Yasha in his invicibility plugins is make a script that disable the Switch that make the attack occour. and this script is running all time of gameplay.
the have a way for make the "Call Stack Size" bigger or optimizate the plugins.
Hey! The invincibility mod got updated to tackle the issue regarding traps(Yellow Mages included). By falling you mean the holes that require a coin flip in the first fear & hunger game?
absolutely love your mods man!! thank you for the detailed instructions, they were very clear. just wondering, could you make a mod that unlocks all of the crafting recipes/gives you more items that provide books that unlock recipes? i have this problem where i fail most of the coin flips on bookshelves, and then im hours into the game and i cant even craft a blue vial. no problem if you cant do that, i could always download an infinite scrolls mod. either way, you are amazing!!
How about 99 bone saws? Because the sawed-off arms are useful for getting the Sergal Spear.
Edit: Strange. Apparently, when I use my bonesaw on the skeleton arms, it isn't consumed for some reason (my quantity is still 4 instead of dropping to 3). So I would assume its uses are infinite somehow?
Hello and thank you for using the mods, for now i can't say that i'm able to work on a item mod since i'm pretty busy at the moment, but it will come eventually!
hi! i've been using the invincibility mod, which has been very helpful, thank you! although, there's 2 issues i've experienced: using mind-based attacks, at least in my game, still take away mind/mp, but i cannot restore it back. in addition, at some point my party has gotten down to 90 health/hp, which undergoes the same problem.
may be unique to my game, maybe? any way to alter the mod text to have the value return to 100 instead of stay the same?
1. The skill cost should be fixed now. 2. Your health going down to 90 might be related to a hunger bug or the "fracture" debuff, this should be fixed now. 3. I'm not sure what your question really means...is this related to restoring your health/mind/hunger in case they ever deplete? (Although that shouldn't be a problem anymore).
Personally speaking i don't think there should be any problems as "Reign of New Gods" is an overhaul type of mod. But do keep in mind i haven't played with that mod personally.
Have you followed the instructions from the TY_ModLoader file?(open in notepad) Alternatively i have also posted a guide as a response to arthugor's similar question, you can find it in the comment section below if you scroll a bit. Let me know if you need any more help!
Fixed and added a couple other immunities aswell. Out of curiosity, was the "Parasites" effect still affecting hunger? While some effects may still apply they won't affect the player, but in case i missed anything let me know.
I've followed the examples you've sent in previous comments and even made sure the mods are meant to work on Termina too but they just don't for some reason
Hello, could you send me some screenshots of your mod setup? The folder with the mods, the index.html and the TY_ModLoader file opened inside notepad. As for your last question, sure!
Y'know, I'm very surprised to see that it's possible to save progress with your BoE mod in Hard Mode since it's supposed a mode that makes saving impossible (thus feeling like a hardcore/permadeath difficulty). I've tested it just now, and voilà, it worked!
I, and everyone else, always found Hard Mode to be quite distressing, unfair and nerve-wracking, but that BoE mod helps it a ton.
Glad you and everyone else enjoys it! I haven't ever tested it on the harder difficulties so its good to know that it works there still. Technically saving can be disabled engine wise(but given that the mod works means that it's not, although even then i could work around it and disable that check if it ever happens, but i doubt it will).
Thanks so much for the mods! I've been playing for days now and your mods were a huge help to make it easier for me to play. May I ask if you're considering making a mod for items not depleting? and the stats bar (health, hunger, etc) in the future?
So is this an invincibility mod? asking because if you don't lose items after you gain them the first time around you can use them infinitely, but if you don't lose Health/Hunger then why need items at all?
Oh yeah that makes sense! Thanks for the reply. I apologize for my poor explanation. I should have used "or" because I thought other people might want to have the option of items not depleting or the other one where health/hunger doesnt go down. Personally, I would love to have the health/hunger doesnt deplete/invincibility mode if it's possible!
I'm not sure if you can, but if you can edit the game's data(create folders/add files/edit files) then you can follow the steps from the TY_ModLoader file to get the process started. Otherwise the alternative could be to have a PC version with the mods already installed?(I'm really not sure how playing F&H on mobile works so this is more of a speculation).
I haven't distributed my mod yet, but his name is Atziluth: Ascension.
and what I'm planning is:
4 bosses battle. 1 secret boss and almost a meme battle. 2 new weapons, mechanics from termina, new mecanics, skills from termina, new skills, implement Rher and the possibility of using Rher's skills, item zoomed images from Termina and new images, skills that can only be used after beating the game in a certain ending.
I'm very confident that I can do that, because these are things that are already in the first game or in the ending.
and I finally found the animations problem. they are not generated by the common event "/////Battle GFX" but some events called "call_call_call"
Also, is there a problem with me using assets/.js from Reign of New Gods or yours mods in my mod?
The F&H code is certainly pretty messy so i can see why you are having some difficulties.
As for your last question, Reign of New Gods is made by Platypus_Gems, not me, so you might have to get in contact with them for permission. As for me i don't mind, just don't claim them as your own, and maybe credit me in some way, either by name(Toby Yasha) or linking to this itch.io page. That's all!
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aight so it says when i download the mod loader my pc says it can harm my device. no way choom
This is the first time anyone's mentioned this being an issue, all that the files do is help you modify the game so that you can play it different than intended and/or include QoL changes.
Whether or not you decide to download the mods it is up to you.
how to toggel the mods?
I'm assuming you mean in-game, although unfortunately that is not currently possible with the way the modding system i made is set up.
I will look into making this possible later on.
But if you mean how to make the mods function just follow the instruction from the TY_ModLoader.js
Let me know if you need any help regarding that!
hey, so when i try to download the mods it says plugin manager undefined or something
Could you show me:
- the index.html opened in notepad
- the files inside the mods folder(make sure the folder is named properly btw).
- the TY_ModLoader.js file opened in notepad and scroll to where i can see the "TY.MOD_LIST" part of the file.
Hopefully i can get you fixed right away!
is it possible to like make every skill available from the start of the game
Would this be for only the player or any party member?
And just to confirm, i'll assume you only want skills which you can normally get in-game(basically no enemy skills).
Otherwise sure i could look into making a mod for this tomorrow!
for only the player(would be funny if it's possible for all party member), and yeah the one that I can normally get in game, I just can't stop myself being overly attached to a fictional character and kill them 😭I just want their Skills not their souls...
Hey! Sorry for the delay, this ended up taking a little longer than i expected.
Download the TY_FnHFreeSkills.js file and you should be good to go.
Enjoy!
thanks! I can finally do a little silly
yeah hey, the mod for some reason only give F&H1 skills when I'm playing F&H2 idk what's happening
There's a lot of skills in termina so not all of them will show up in the skills menu or in battle at once, you have to navigate the menu using the up/down arrow keys or W/S if you are using those.
The F&H 1 Skills are higher in the skill list given that's how they were organized in the game by Orange.
I hope this solved your issue!
Hey there. Finally delved into the world of FH mods and been using your great mods!
Wanted to ask tho: For the Invincibility mod, how does one re-enable Coin Toss attacks by enemies? In description it's written that I can enable it in Mod Parameters, but upon opening the .js file in WordPad, I am a little lost as to what should I actually do? I tried to find on/off or enable/disable entries but no dice. Legit have no idea what to do there lol
Thanks in advance! And sorry if this is a dumb question
Oh..i think i may have removed that since i didn't think anyone was actually going to use it.
I'll make a patch tomorrow which will include it in the .js file until i can support mod configurations in-game.
Sorry for the inconvenience!
Sounds good! And no problem, I am happy to wait for the new version :) Or has it already been updated? I am a little unfamiliar with how itch.io is supposed to show updates lol
Thank you for your patience!
The invincibility mod has been updated to re-include the coin flip deaths as an user option.
Simply open it up in notepad or any similar program and edit the "allowCoinFlipDeaths" value to either true or false.
Enjoy!
No, thank you for still providing support and responding to everyone :)
I have a question tho: Say, if I kept Invincibility turned on, and enemy Coin Toss attacks as well... would that pretty much just lead to my character surviving all the instakill/special attacks? Do I understand that right?
Or would it just bypass the Invincibility and give me an instant game over either way?
The way i made it work now is that if you set "allowCoinFlipDeaths" to true, then the mod will check if an enemy is doing a special attack and re-enable the function which allow you to take damage and also the function which applies buffs/debuffs to you(otherwise you would truly be invincible).
After the enemy is done with its special attack you'll be back to being invincible(if you manage to survive a special attack like the prison guard one for example, but the few i've seen do end up killing you).
Great Mods! But I encountered something weird. I'm guessing it's the invincible mod are causing these issues: In Termina, using heroin made me unable to open the menu. A party member ghoul that was attacked in battle and reached 0 HP was stuck in an attack loop until the enemy was defeated. Same goes with the blood golem.
Also got other questions:
-Are your mods compatible with the Premonition mod?
-Where are the stored variable for the souls of the contestants? I want to be able to learn skills without needing to kill the others (which defeats the point of the festival and stuff, I know), but I couldn't find where the game stores them. Is it located in the System.json file?
1. Does the heroin bug happen every single time you try opening the menu after using the heroin?
2. Regarding Ghouls/Blood Golems, i'll have to look into that further to confirm the cause.
3. I don't know what to tell you regarding the Premonition mod, i don't personally play with other people's mods.
But if it doesn't mess with Javascript then maybe it works?
Best i can tell you is to give it a try yourself.
4. Regarding the contestant souls, i wouldn't directly try to mess with the game's JSONs as they can be updated by the game constantly and if you aren't careful you may end up corrupting the game.
The safest option would be to make a mod to enable the souls, like so:
Copy the code below in a txt file, give it a name example: TY_FnHHexenSouls
and save it as a ".js" or in more clearer detail, change the file's extension from ".txt" to ".js"
Afterwards you can just load this like any other of my mods.
(function() {
//==========================================================
// VERSION 1.0.0 -- by Toby Yasha
//==========================================================
// [Note] When in-game switches refresh then gain contestant souls
//==========================================================
// Mod Parameters --
//==========================================================
// SWITCH IDs
const SOUL_SWITCHES = [
493, // Botanist Soul - Olivia
494, // Ex-Soldier Soul - Levi
495, // Occultist Soul - Marina
496, // Doctor Soul - Daan
497, // Mechanic Soul - Abella
498, // Journalist Soul - Karin
499, // Fighter Soul - Marcoh
500, // Yellow Mage Soul - Osaa
734, // Apprentice Soul - Samarie
735, // Hunter Soul - August
736, // Chef Soul - Henryk
737, // Mobster Soul - Caligura
738, // Salaryman Soul - Tanaka
739, // Lieutenant Soul - Pav
];
//==========================================================
// Mod Configurations --
//==========================================================
function refreshGameSwitches() {
for (const switchId of SOUL_SWITCHES) {
if (!$gameSwitches.value(switchId)) {
$gameSwitches.setValue(switchId, true);
}
}
}
//==========================================================
// Game Configurations -- Game_Switches
//==========================================================
const Game_Switches_OnChange = Game_Switches.prototype.onChange;
Game_Switches.prototype.onChange = function() {
refreshGameSwitches();
Game_Switches_OnChange.call(this);
}
})();
1: Seems like it.
2: Turns out not just blood golems and ghouls. Looks like it happens to any party members that reach 0 HP. I had a Black Kalev repeatedly loop rampage on the final boss. I had my player character repeatedly loop an item use (had above 0 hp, tried using brown vial, enemy dropped my HP to 0, my player character was looping brown vial).
Oh, right. in the invincible mod, I commented out the lines for BP damage, cuz the reason I was using the mod in the first place was because I didn't like the dismembered arm/leg debuff mechanic. (but I still wanted some sense of a challenge).
How do I tweak the mod to allow being afflicted by some debuffs, instead of just outright being immune to most or all debuffs?
2. So that means characters can still reach 0 HP even with the invincible mod ON? that sounds strange...
So to confirm, this basically happens in combat from getting hit?
As for your last question, you can comment out the number values inside the "const stateImmunities" in order to disable some of the immunities.
Generally speaking anything you want should be inside "Mod Parameters" section, there you can add/remove stuff to the invincibility mod as you see fit.
1: Okay so I disabled the invincible mod and yeah, it was preventing the short cutscene of the character shooting up heroin. Did some testing and the code that blocks the debuffs was the debuff immunity code itself.
2: As for the weird looping thing, I think I realized what I did wrong: I added "//" to the code that turned HP damage taken to 0, as I still wanted to put healing items to use. HOWEVER, because I also didn't add "//" to the death status effect, my hypothesis is that whenever a character performs an action at 0 HP with the death immune line enabled, they're gonna keep looping that action. A certified script kiddie moment.
...Also I JUST realized that me doing all of that was rendered somewhat pointless, because the entire time I was playing, the items I was using were never consumed unless it was ammo being fired or currency being spent. Granted, I didn't know the "no skill usage" code also affected item use, but I played through an entire game without batting an eye at the flaw of my logic. Then again, resources are rather limited and I was doing everything I could on Day 1 morning...
Just wanted to leave this information here in case anyone in the future needs it: I was trying to get the Detailed Equipment and ItemCore mods to work with Mattie's mod loader.
I installed Mattie's mod loader and then only added the .js files of ItemCore and Detailed Equipment into the mods folder inside the www folder. I kept getting an error about "TY" already being defined however, and I fixed this by editing the DetailedEquip.js and replacing all occurrences of "TY" with "TY1". This fixed the issue and now I have no errors and these two mods appear in my mods list in game. Hope that helps somoene!
Thank you for the bug report!
do you know if i can use these mods w mattie's and if so would i have to make a different mod folder for these to work or just put them in the same one that mattie's are in?
I believe you should be able to use my mods with mattie's, quoting this from mattie's github:
"The Mod Loader will attempt to load mods without a .json file by creating a json file with default values for them. This allows compatibility with Cheshire's mods and things of the sort."
As for your second question yes, since you can use mattie's mod loader to load them.
Hope this helped you solve your issue!
it did thank you!
it doesn't work for me u.u is there any video tutorial? I tried everything but the mods don't work. I dont even know if i have to toggle them on
Unfortunately i didn't make a video tutorial for installing the mods, but there is a tutorial inside the TY_ModLoader.js file(which can be opened with notepad and other similar programs).
Assuming you followed the steps mentioned in the TY_ModLoader.js file could you send me screenshots of the following:
- TY_ModLoader.js(opened in notepad)
- index.html(opened in notepad)
- What mods you have inside the "mods" folder
This way i can directly help you to get things working.
Forgot to mention, but once you add the mods you want to play with inside the TY_ModLoader.js file they will be automatically added into the game.
mods inside www
index notepad
modloader notepad
So from looking at your screenshots i have pinpointed 2 issues:
- You named the "Free Saves" mod wrong in the mod loader by not capitalizing 1 letter in the name.
It should be "TY_FreeSaves", not "TY_Freesaves", this is an issue i'm looking into fixing for a future mod loader update.
- You included the "Free Scrolls" mod which is intended for Fear & Hunger 1 only, not termina.
As far as i am aware that should get your problem fixed if i didn't miss anything.
Let me know if you need further help with your issue or if you encounter a different one!
I've made the changes but the mods still does´t work :c
also, i don't what this mean
And also thank you so much for responding and helping me
Ok, sorry for the delay.
I was sure that was going to work since everything else looked fine.
Just for the sake of it, can you send me another screenshot with your TY_ModLoader file open in notepad after the changes?
As for the "isModAdded", "loadGameMods" in the same file those are of no concern.
so I have the mod loader and 99 lucky coins in, but I don't see them as toggleable options in the mod menu
Once you add a mod in the mod loader it will always be on until you remove it.
Or did you mean the ability to toggle ON/OFF mods inside the game?
the ability to toggle. The other issue is also just that when I loaded my save, I still only have a few lucky coins instead of 99 despite putting the modloader and lucky coins in Fear & Hunger 2 Termina > www > mods
EDIT: nevermind I found it.... sorry! Also I noticed that enabling it won't let me resume my vanilla save, is there a way around that or am I better off just having a new save with this on?
You could start a new run or you could try using my mods along with MattieFM's Mod Loader in order to manage mod saves separately https://mattiefm.itch.io/fear-and-hunger-mod-loader.
I will say that i haven't personally used MattieFM's Mod Loader so i can't really guide you past this point.
Do let me know if there's anything else you need help with though!
//TW: sexual assault
I've noticed that, even with the invincibility mod, my character got raped by a Night Lurch in overworld and received an anal bleeding status (I was playing as D'arce at that time).
Thank you for reporting this issue!
Since there have not been any recent bugs reported i have uploaded the fix.
Enjoy!
So i did a quick google to see what this error was all about.
You would get this error by trying to open the javascript file directly which would result in the Windows Script Host trying to run it.
Of course this isn't how the mods are meant to run, you can right click the file, open with -> notepad, or open notepad directly and search for the file to open that way.
Let me know if you need further assistance with your problem!
sorry for the disturbance i literally forgot i could just open notepad on the side 😭😭😭
ive added some mods (both fitted for termina and the first game i believe,) and ive wanted to ask since the saves and the invincibility doesnt take any affect if its supposed to happen? ive went for a quick test run in termina and my character would take damage and her hunger would fall as soon as i would get off the train and i just wanted to know if it was intended to happen,, images below if i did anything wrong
EDIT: the mods work perfectly fine on the original game, im just having trouble with termina ^^'
Hey! Sorry for the delay, the invincibility mod has been updated, can you try using the new version to see if you encounter any problems?
hey thanks for the update!!! ive put the invincibility and updated both files but it appears my elightenment books and invincibility dont work on termina still? im not sure if its an issue with how i put it in but im not sure if its a problem on your behalf either,,
EDIT: the invincibility mod and the elightenment books still work perfectly fine on og game (invincibility mod updated aswell)
Hmm, i'm not sure what's going on.
I also did a test with the exact mods you have installed, but they ended up working.
I would assume that nothing really change in your termina setup from the last time you've shown the screenshots so that i don't have to ask for them again.
But does this mean the soulstone mod works on termina or you didn't mention it?
There's also the index.html which could be a culprit if the mods don't work, maybe you can send me a screenshot of that?
Or hmm, maybe i could compare the screenshots from your Fear & Hunger 1 mod setup with the termina mod setup...
I apologize for not having found a solution yet..
Hello, i would love to buy the game on Steam but it seems to be region locked in germany :( Is there a way to send the money here on itch.io in exchange for a key?
Hey, um, sorry to say this but what i'm offering is mods for the Fear & Hunger games, not the games themselves.
You would have to get in contact with the creator, (Orange / Happy Paintings) to get that sorted out.
You can either leave a message on the itch page of one of the Fear & Hunger games or try to reach him via discord.
Do know that Orange is currently not available from what i've heard on twitter so it might take a while, hope this helped solve your issue!
https://mirohaver.itch.io/fear-hunger
https://mirohaver.itch.io/fear-hunger-termina
https://discord.gg/hkugMGkm7p
Oh alright i'm sorry about the inconvenience but i really do appreciate the thorough reply, i'll be sure to check out your work once the whole steam situation has been resolved. This confusion could have probably been avoided if i had taken a second to read before commenting so please excuse my thoughtlessness :)
The game's on Itch, too.
Hi, I really appreciate your work, but I'm having a lot of problems. I'm really only trying to get the Invincibility mod to work, but the few times I can get it to work, once I get to Throtur and the Dark Priests, both of them refuse to die? I've tried a bunch of combinations of your mods, Reign of the New Gods and Mattie's mod loader too (which may be an error on my part) but I just can't get it to work. Do you have any advice? I'm not very code-saavy so I hope I'm just missing something obvious. Oh, I'm trying to play the original Fear & Hunger, for reference. On steam, on pc, if that helps. Thank you.
Oh hey, sorry for the late reply i've been a bit busy.
I will look into this today and see what i can find.
But just in case, can you send some screenshots of your setup:
- the mods folder.
- the TY_ModLoader.js file opened in notepad.
EDIT: I went on Mattie's Mod Loader itch page and someone reported a similar issue regarding unkillable enemies but was apparently fix.
I can't confirm this myself but it would help to know if i should pursue this further or if it has already been solved.
And again, sorry for late response, hope to hear from you soon!
No need to apologize! I'm so glad to hear from you and sorry you've been busy, hope you have some time to relax. I swear I tried for two days, back and forth between all these itchio mods, so I appreciate any help.
So I did a fresh install to keep things simple (tho I would like to use others if I can). But here's my mods folder and the ModLoader note--I wasn't sure if the modloader should be included on the modloader note? But I did try that just in case, it just still did 'failed to load invincible' the same as it already had.
I downloaded the invincibility mod from itch to make sure i was playing the same version, but it seems to be working fine(so long as i didn't miss anything but from a brief test against a dark priest everything seemed fine).
Just make sure you have the correct name for the mod otherwise it won't work.
You are missing an "H" from the mod's name inside the Mod Loader file, the correct name would be: TY_FnHInvincible
The Mod Loader loads mods based on their file names so this is why it's important to name them correctly.
As far as i'm aware that should be everything but let me know if there's anything else you need help with.
Have a great day!
Ha! I feel a bit silly for the spelling error, but it's working great now! Got my first ending! I did want to mention I ran into another unkillable enemy, an Elite Guard in lvl 7 catacombs? It's not game breaking like the others, but he will stay crawling around which is a bit annoying, just for your information. Oh and I added the enlightenment books mod as well. I'll let you know if I find any other stuff!
Oh shoot and I forgot, but I thought I'd mention the yellow mages. The mod doesn't affect the spell they cast from long range, so it still hacks off limbs and can kill you. I guess that's probably a separate system, but I thought you might like to know.
Hi, I hope you can help me I did as shown but it gives me an error, any idea on what I did wrong?
You are using 2 mods which are intended for termina only.
TY_YEP_ItemCore - 2 Inventory Columns
TY_DetailedEquip - Detailed Equipment Stats
Otherwise i don't see any other problem going on here. You should be fine if you remove those 2 mods.
In case you aren't sure what game version a mod is compatible it you can check out the "Mod Scope" label which is listed for every mod on this page.
Hope this helped you solve your issue!
After I wrote the question I became awere of that and corrected it but now the game works but the mods don't show up, they are suposed to show when you load the game right?
What do you mean by "not showing"?
Are they not working?
Sorry my bad, they work I just misunderstud how they would work,
I am a bit confused about how do you use the mods/install them I never used java script so I'm a bit confused I'm trying to do it for termina help when you can pls and thanks
I posted some screenshots in a reply to WonderingGhoul if you scroll a few posts down, make sure to press "view rest" to see the screenshots.
Let me know if you got it working and need any more help!
Hello there! how do I check if the mod works for me? I have downloaded the files and created a file named mod whilst also editing the index file to include the mod loader, I have downloaded the 99 soul stones mod but I dont get should stones, can you give me a walkthrough?
Down below in a reply to WonderingGhoul i posted some screenshots which might help.
If that doesn't work you can try getting another 99 item mod like the free saves so that i know whether or not there's something wrong with the 99 soul stones mod.
Or you can give me some screenshots of your mod setup like the
index.html,
mods folder,
TY_ModLoader file
I have a question: where can I find the item codes for items? I want to use the same formula for the 99 soulstones but replace soul stones with chalk (chalk is so hard to find)
Luckily it's pretty simple, to access the item data follow this folder path in the game's files.
www -> data -> Item.json
Open Item.json in notepad or a similar program of your choice.
Search for the word "chalk" in either the item's description or name.
Afterwards keep track of the line in which the the "chalk" word is referenced to get the "id" in this case it's 207.
If you are planning on repurposing a mod i already made in order to get the chalks just make sure to change the number value where the '.contains("TERMINA")' part is mentioned or the $dataItems[insertNumberHere] part in case you want to do that there.
Hope this helps you!
Thanks I appreciate the help! Also your mod makes this game much more fun if you want to mess around without being constantly stressed about dying.
Ok im pretty sure im going to sound annoying because i dont write all my questions/comments at once but, is there any way to increase affiliations with gods via mods?
It's fine, it's also more readable when questions are separated in case i have to give you a detailed explanation.
I will assume this is mainly for termina given the chalk question, so i'll tell you about that.
Affinities in Fear & Hunger 2: Termina are stored within variables starting from id 261 to 266(so long as i didn't miss anything).
261 - God of Fear & Hunger
262 - Alll-mer
263 - Rher
264 - Sylvian
265 - Vinushka
266 - Gro-goroth
so you need to include the following if you want to alter their values.
$gameVariables.setValue(variableId, value);
Example:
$gameVariables.setValue(261, 100); // Increase affinity with the God of Fear & Hunger by 100 points.
To include it in the game and apply the effect you can put the line/s inside your custom mod or create a new one with a similar structure to the soul stone one if you want to keep things more organized.
Example:
Scene_Map.prototype.onMapLoaded = function() {
TY_Scene_Map_OnMapLoaded.call(this);
const id = soulStoneId();
$gameParty.gainItem($dataItems[id], 99);
$gameVariables.setValue(261, 100); // your code line/s go here
};
It would seem like you are missing an image in the folder path show on the screen.
Are you trying to install a mod someone else has made? maybe you can inform them about this issue.
Otherwise is this your own mod? I haven't seen a "mods" tab in the title screen for the first Fear & Hunger game before.
Oh, right. Thank you. I think it have been override by some of my friend who tinkering with this before me
Thank you! I can finally fix it
Glad i could help you!
Hello ! I want to start by saying thank you for making these mods making the game actually fun for me and others. But I have ran into a problem, the free saves seems to work fine in the first fear and hunger. But if I try and save in termina using the same mod, the save file isn’t selectable from start screen of the game. Anyone got any possible fixes for this?, just wanna be able to play from where I left off lol
Thank you aswell for finding the mods useful.
This does like a strange occurance, i haven't seen anyone else mention this so far.
It may be related to the folder location of the game, not allowing saves but in case it's located similarly to the first game then that's not it.
In some weird cases it could also be Operating system related but i can't say i have much experience there.
By "isn’t selectable" do you mean the save is there but is greyed out or something?
Does the save file exist in your "save" folder inside the game folder?
Either way i will take a quick look tomorrow over the mod and see if there's anything strange going on there.
I didn't find anything off on my side, maybe you can help me with some screenshots?
Hello, i was wondering if it was possible to see if there is a guide to modding on Fear & Hunger? idk if i am being dumb but i do not understand. :)
You mean you want a guide to know how to install my mods or a guide to Fear & Hunger modding in general?
If you meant the first there is a brief guide in the TY_ModLoader file and i also have some images if that helps.
Otherwise if you meant a guide to Fear & Hunger modding in general then that's a bit more complicated, mostly because it either involves programming knowledge to modify the RPG Maker MV's code that Fear & Hunger was made on or the other alternative which is by modifying the game directly in RPG Maker MV and distributing the modified files as a mod.
But i wouldn't say there's an official guide for either of them, still, you may get some help in the Fear & Hunger if you are trying to modify the game in RPG Maker MV, because i'm doing it the programming way.
To end this off i'll post the images mentioned above:
I followed these instructions, (and the instructions in the JS file) but I still can't see equipment stats, as this is the only mod I added. Are there any suggestions you could offer?
For which one of the Fear & Hunger games are you trying to use the mod? The equipment stats mod was made for Fear & Hunger 2: Termina.
If that's not it then can you provide some screenshots of your setup, including:
- The folder with the mods, make sure the mod's filenames and the name of the folder are correct.
- The contents of the TY_ModLoader file, maybe you didn't setup the mod correctly.
- Lastly, the index.html file which is responsible for loading the mods inside the TY_ModLoader file.
I'm having trouble locacting the Ty.Mod_list, I have zero idea where it is
Never mind I'm dumb 😭, I figured it out
hello! is it possible that any of these mods may have bugged the game so the esc button won't open the inventory? esc works to close the map and to run from fights, but does not open inventory.
i wanted to try an easy run so i'm using lucky coins, saves, scrolls, soul stones, invincible, and more coins.
is it safe to remove some of these mods while the game is running to see if it fixes the issue?
i stepped on a landmine and died haha, but i'd still like to know in case it happens in the future? also i removed the scrolls, as i realised it wasn't for fh2.
I don't think this is caused by the mods since they don't mess that extensively with the game, and to clarify by inventory do you mean the "menu" instead? the one where you see the character portraits and the menu tabs(items, skills, settings, etc).
And if those are the mods you run then it wouldn't make sense for those to affect the inventory.
As for your last question, unfortunately you can't remove mods mid-game, you have to close the game, remove a mod then start the game again.
The game itself can also be pretty buggy at times, but if you got some other bugs/potential bugs let me know!
oh sorry, i totally meant menu! thank you for your reply. i thought it wouldn't make sense for the mods to cause the bug, but i thought i'd ask. thank you again for your time!
I've noticed that, even the invincibility mod, my character's limbs get severed from the Yellow Mage/Lizardmage's magic in the overworld. I also got killed by overworld traps (which are fire and bladed pendulums), but haven't been killed by dogs yet.
Can you make it that the invincibility mod protects you from these (save for falling)?
Perhaps. I modified his plugins to do the functions I wanted instead of waiting for him to do them.
I made one that disables the Eye of Rher. And one that makes me have infinite stamina.
Both work fine. But, when i make a function for don't show the stamina bar/hud, i open the game, and all looks fine. But when i press Shift for start running. i get error "maximum call stack size exceeded".
Every character has own switches that make him have 1 arm or no arms.
And the method used by Toby Yasha in his invicibility plugins is make a script that disable the Switch that make the attack occour. and this script is running all time of gameplay.
the have a way for make the "Call Stack Size" bigger or optimizate the plugins.
Hey! The invincibility mod got updated to tackle the issue regarding traps(Yellow Mages included).
By falling you mean the holes that require a coin flip in the first fear & hunger game?
No not the coinflip ones, I meant the instadeath bottomless pits in Ma'habre. But then again, the Invincibility mod isn't immune to that.
absolutely love your mods man!! thank you for the detailed instructions, they were very clear. just wondering, could you make a mod that unlocks all of the crafting recipes/gives you more items that provide books that unlock recipes? i have this problem where i fail most of the coin flips on bookshelves, and then im hours into the game and i cant even craft a blue vial. no problem if you cant do that, i could always download an infinite scrolls mod. either way, you are amazing!!
Hey! The recipe mod has finally been released!
TYSM!!!!! u are the best!!! i cant believe u made a mod out of my request.... mom ive made it... call the press
How about 99 bone saws? Because the sawed-off arms are useful for getting the Sergal Spear.
Edit: Strange. Apparently, when I use my bonesaw on the skeleton arms, it isn't consumed for some reason (my quantity is still 4 instead of dropping to 3). So I would assume its uses are infinite somehow?
I believe bone saws may have a % chance of breaking.
So that make sense why it's not used. Thanks for the clarification.
Hiiii i luv ur work!!! im kinda new, can you make a infinite item mod for termina? <<3
Hello and thank you for using the mods, for now i can't say that i'm able to work on a item mod since i'm pretty busy at the moment, but it will come eventually!
since you already made an invincibility mod, why not an infinite stamina mod for Termina
I might look into making one at some point, but i'm currently pretty busy.
hi! i've been using the invincibility mod, which has been very helpful, thank you! although, there's 2 issues i've experienced: using mind-based attacks, at least in my game, still take away mind/mp, but i cannot restore it back. in addition, at some point my party has gotten down to 90 health/hp, which undergoes the same problem.
may be unique to my game, maybe? any way to alter the mod text to have the value return to 100 instead of stay the same?
1. The skill cost should be fixed now.
2. Your health going down to 90 might be related to a hunger bug or the "fracture" debuff, this should be fixed now.
3. I'm not sure what your question really means...is this related to restoring your health/mind/hunger in case they ever deplete? (Although that shouldn't be a problem anymore).
I know we already suggested the all items thing, but can we have 99 Empty Scrolls and Quills?
Should be up right about now.
Oh thank you, thank you, thank you for adding that mod! This would really help us so much.
Hi, is it possible to use this and the Reign of New Gods mod?
Personally speaking i don't think there should be any problems as "Reign of New Gods" is an overhaul type of mod.
But do keep in mind i haven't played with that mod personally.
I used these mods in Reign of New Gods, and they worked like a charm.
yes I used them and saw no bugs either, thank you
dude can u tell me how to use the mods, i dunno where to put it, or do i need another app?
Have you followed the instructions from the TY_ModLoader file?(open in notepad)
Alternatively i have also posted a guide as a response to arthugor's similar question, you can find it in the comment section below if you scroll a bit.
Let me know if you need any more help!
Wow, that invincibility mod is a big lifesaver! Thanks for sharing this with us! 👍
Edit: During my testing, I've noticed that parasites (which makes you hungry faster) can still get you, even with this mod.
Fixed and added a couple other immunities aswell.
Out of curiosity, was the "Parasites" effect still affecting hunger?
While some effects may still apply they won't affect the player, but in case i missed anything let me know.
Yes it does, apparently. I checked my hunger, and it's depleting just after my fight with a Maneba.
It seems no matter what I do the mods don't work?
I've followed the examples you've sent in previous comments and even made sure the mods are meant to work on Termina too but they just don't for some reason
Also, Could you make an infinite soul stone one?
Hello, could you send me some screenshots of your mod setup?
The folder with the mods, the index.html and the TY_ModLoader file opened inside notepad.
As for your last question, sure!
Thank you! Here.
Hmm, not sure what to say, everything looks about right with these screenshots.
What about the folder in which you have the mods?
Excuse my wording..i meant inside the "mods" folder itself.
Y'know, I'm very surprised to see that it's possible to save progress with your BoE mod in Hard Mode since it's supposed a mode that makes saving impossible (thus feeling like a hardcore/permadeath difficulty). I've tested it just now, and voilà, it worked!
I, and everyone else, always found Hard Mode to be quite distressing, unfair and nerve-wracking, but that BoE mod helps it a ton.
Glad you and everyone else enjoys it!
I haven't ever tested it on the harder difficulties so its good to know that it works there still.
Technically saving can be disabled engine wise(but given that the mod works means that it's not, although even then i could work around it and disable that check if it ever happens, but i doubt it will).
Thanks so much for the mods! I've been playing for days now and your mods were a huge help to make it easier for me to play. May I ask if you're considering making a mod for items not depleting? and the stats bar (health, hunger, etc) in the future?
So is this an invincibility mod? asking because if you don't lose items after you gain them the first time around you can use them infinitely, but if you don't lose Health/Hunger then why need items at all?
Oh yeah that makes sense! Thanks for the reply. I apologize for my poor explanation. I should have used "or" because I thought other people might want to have the option of items not depleting or the other one where health/hunger doesnt go down. Personally, I would love to have the health/hunger doesnt deplete/invincibility mode if it's possible!
In that case sure, i could look into making it!
Is there any way for you to make a mod for unlimited lucky coins?
Sure, consider it done!
Wow that was quick. Thank you so much you're making my life easier!
Is there any way to do this on mobile? I can play this game with no errors on mobile and was wondering if I can add mods on my phone.
I'm not sure if you can, but if you can edit the game's data(create folders/add files/edit files) then you can follow the steps from the TY_ModLoader file to get the process started.
Otherwise the alternative could be to have a PC version with the mods already installed?(I'm really not sure how playing F&H on mobile works so this is more of a speculation).
Alright thanks for the reply. I will try doing that and I will let you know if it works!
I edited all the files on my phone using some app and did everything you said in the tutorial and it works fine. Thank you so much!
Hello, can you please tell me how you did it? I can't even find the game folder on my phone because it's hidden somewhere, What app did you use?
Just wanted to point out that the mod you linked (F&H Premonition mod) is only for Fear & Hunger 2: Termina. Just though I'd point out.
Fixed!
a mod that makes the animations of the weapons that I put in my mod work.
Out of curiosity, what's your mod?
I haven't distributed my mod yet, but his name is Atziluth: Ascension.
and what I'm planning is:
4 bosses battle. 1 secret boss and almost a meme battle. 2 new weapons, mechanics from termina, new mecanics, skills from termina, new skills, implement Rher and the possibility of using Rher's skills, item zoomed images from Termina and new images, skills that can only be used after beating the game in a certain ending.
I'm very confident that I can do that, because these are things that are already in the first game or in the ending.
and I finally found the animations problem. they are not generated by the common event "/////Battle GFX" but some events called "call_call_call"
Also, is there a problem with me using assets/.js from Reign of New Gods or yours mods in my mod?
The F&H code is certainly pretty messy so i can see why you are having some difficulties.
As for your last question, Reign of New Gods is made by Platypus_Gems, not me, so you might have to get in contact with them for permission.
As for me i don't mind, just don't claim them as your own, and maybe credit me in some way, either by name(Toby Yasha) or linking to this itch.io page.
That's all!